?

Abandoned house 3D Models

Find the best Abandoned house 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

Anonymous1773257490
Anonymous1771519601
Ultra detailed abandoned Soviet rural house inspired by the Cordon village from S.T.A.L.K.E.R.: Shadow of Chernobyl, small one-story house with old wooden beams and cracked plaster walls, peeling paint, broken wooden windows with missing glass, rusty corrugated metal roof with holes, damaged brick chimney, old wooden door and small porch, the house is standing directly on natural ground, surrounded by muddy soil, patches of grass, weeds and small stones, uneven terrain, slightly sunken foundation in the dirt, overgrown vegetation around the house, broken wooden fence nearby, scattered junk such as old barrels, wooden crates and metal scrap, gloomy post-apocalyptic atmosphere, realistic lighting, photorealistic textures, high poly 3D model, PBR materials, game-ready asset, realistic proportions, detailed environment.
Anonymous1773146361
Abandoned Soviet village house inspired by S.T.A.L.K.E.R Dead Air, wooden and concrete structure, damaged roof, broken windows, weathered walls, overgrown vegetation, post-apocalyptic atmosphere, realistic lighting, high detail 3D model, game ready asset, PBR textures.
Anonymous1773146361
abandoned house, realistic
Anonymous1772627418
"A high-poly horror style abandoned house, hollow inside, separate rooms, broken windows, stylized textures, 3D game asset."
Anonymous1772200045
Create a complete low-poly horror house environment designed for a multiplayer horror game in Unity.

STYLE:
- Low poly but detailed and visually interesting
- Clean topology
- Optimized for low-end devices (mobile + low PC)
- No excessive polygons
- Stylized realism (not cartoonish)
- Separate modular assets (NOT one combined mesh)

STRUCTURE:
Create a full playable house layout including:

EXTERIOR:
- Small abandoned house
- Broken wooden fence
- Dead trees
- Overgrown grass patches
- Cracked concrete pathway
- Porch with light fixture
- Slight roof damage

INTERIOR ROOMS:
- Entrance hallway
- Living room
- Kitchen
- Dining room
- 2 bedrooms
- Bathroom
- Basement
- Staircase
- Small storage room

OBJECTS (ALL SEPARATE MESHES):
- Doors (separate pivoted objects)
- Windows (separate glass + frame)
- Cabinets
- Kitchen counter
- Fridge
- Stove
- Dining table
- Chairs (all slightly different)
- Sofa
- TV
- Bookshelves
- Random books
- Beds
- Wardrobes
- Bathroom sink
- Mirror
- Bathtub
- Basement shelves
- Boxe
Anonymous1757665073
Create a highly detailed 3D model of a post-apocalyptic abandoned house. The structure should look old, damaged, and neglected for many years. The walls must show cracked plaster, exposed bricks, peeling paint, and weathered textures. Some windows should be broken with shattered glass, while others are boarded up with old wooden planks. The roof should have missing or damaged tiles, with visible structural wear. Add a slightly crooked front door, aged wood texture, and rusted metal hinges. Surround the house with subtle overgrown weeds and dry grass near the foundation. Include dirt buildup, faded colors, and realistic weathering effects. Use high-resolution PBR textures, detailed normal maps, realistic scale, game-ready topology, optimized mesh, 4K textures, and neutral lighting for a dark urban survival environment.
Anonymous1772112091
Anonymous1770906230
Anonymous1769463066
Anonymous1768237909
A post-war building with two floors and 2 rooms on each floor. The building appears abandoned with abandoned objects.
Anonymous1769769220
Convert the provided floor plan image into a complete 3D house based strictly on the layout shown.
Use the image as the only reference for walls, room shapes, proportions, doors, corridors, and stairs.
Extrude walls from the floor plan accurately and generate a full 3D interior and exterior structure.
Create realistic wall thickness, floor height, ceilings, doors, windows, and stair placement exactly as indicated in the plan.
Furnish rooms logically according to their function, without changing the layout.
Apply realistic materials and lighting suitable for an abandoned house.
Ensure correct scale, clean geometry, and smooth navigation.
Do not invent new rooms or modify the plan.
Generate a game-ready 3D house faithful to the floor plan image.
Anonymous1769797604
abandoned house in a forest
Anonymous1764731857
A realistic abandoned horror house exterior, old Southeast Asian village style. Weathered wooden walls with cracked planks, mold stains, peeling paint, and broken windows. Uneven roof tiles, partially collapsed roof, hanging rusty gutters. Creeping vines and dead plants covering the walls. Dark, damp atmosphere with subtle fog near the ground. Cinematic horror mood, low visibility, high contrast lighting. Designed as a game-ready 3D asset: clean topology, optimized polygon count, separate meshes for walls, roof, doors, and windows. PBR textures (albedo, normal, roughness, metallic). No interior. Suitable for real-time engines like Unity or Unreal. Horror, abandoned, unsettling, realistic scale.
Anonymous1751171550
:

Large abandoned horror house designed for a dark exploration game, three full floors with clear structure and interior layout, fully modeled interior and exterior, first floor includes a large living hall, kitchen, dining room and bathroom, second floor includes multiple bedrooms, bathrooms and long corridors, third floor includes storage rooms, attic spaces and hidden rooms, total of multiple rooms connected logically, creepy horror atmosphere, dark and moody lighting, worn and damaged walls, cracked floors, old doors and windows, abandoned and haunted feeling, low poly game-ready asset, optimized for real-time engines, clean topology, simple geometry, no unnecessary details, suitable for Godot engine, correct scale for first-person gameplay, baked textures, perform
Anonymous1769712140
Anonymous1767736877
Anonymous1767529503
Enter invite code to get credits!