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Architecture game asset realistic 3D Models

Find the best Architecture game asset realistic 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

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Lelin Shrestha
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Ruined small Norman village church, stone walls 7m high still standing, bell tower collapsed to half height, rose window frame intact without glass, nave open to sky, fallen stone blocks inside, Gothic arched doorway intact, bullet holes in walls, weeds growing in corners, dramatic WW2 ruin, low-poly game asset, no background, GLB export
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Dark-fantasy 3D model of an ancient stone pedestal base for a magical puzzle stand. Circular rock plinth, ~1 m diameter and ~15 cm thick, half-buried in the dungeon floor. The rim is irregular and chipped, with a ring of gnarled roots weaving over and under the edge, some roots piercing the stone and small root spikes sticking out. Surface is weathered stone: cracks, erosion, subtle dents, patches of moss/lichen and dirt caught between roots. Top is mostly flat with a shallow circular mortise in the center to receive a column (no column included). Material: old matte stone, roots as dark aged wood, lightly overgrown by vegetation. Single mesh, mid-poly, clean topology, PBR-friendly UVs, pivot at center-bottom, neutral lighting, no background.
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Create a realistic 3D hotel building with 3 floors, modern but slightly eerie architecture, suitable for a horror game. Include:

- Exterior: large main entrance with revolving doors, balconies on each floor, glass windows, detailed walls with slight cracks, realistic roof, surrounding street with pavement and streetlights.
- Interior: lobby with reception desk, chairs, lamps, corridors with multiple doors leading to rooms, staircases connecting floors, dim lighting with flickering lights in some areas, slightly abandoned look.
- Textures: realistic concrete, wood, glass, and metal materials for walls, floors, doors, and furniture.
- Atmosphere: dark, mysterious, slightly spooky lighting with shadows, suitable for horror gameplay.
- Scale: medium-sized hotel, 3 floors, approximately 20 rooms.
- Ready for Unity: make the model optimized for Unity import, include proper pivot points, and separate objects for rooms, doors, and furniture.
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