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Architecture game asset realistic 3D Models

Find the best Architecture game asset realistic 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

Anonymous1770824932
Anonymous1774242911
Prompt (Modular approach): High-quality 3D modular asset, single straight institutional corridor segment for psychological horror. Low-poly realistic style.

Geometry: Clean, sharp walls, floor, and ceiling. A single, perfectly centered, functional-looking door on one of the long walls. The corridor should be very narrow. Separate mesh groups for floor, walls, and the door itself.

Style: Cold, desaturated color palette (clinical greens, grays). Clean geometry, zero clutter. Optimized human scale (1:1). High-fidelity surface definitions.

Technical: Game-ready, clean UV mapping, no baked lighting.

Atmospheric: Very subtle, thin dark stain along the bottom floor-wall junction.
Anonymous1774246761
Prompt: Professional 3D modular interior, psychological horror. Maze-like institutional layout, dark hospital/hotel style. Network of abnormally long, narrow corridors with right angles.

Specs: Extremely long primary hallway for claustrophobia. Multiple identical doors on both sides. Small, repetitive empty cell-like rooms. Dead ends included. Separate meshes for walls, floors, ceilings, and doors. 1:1 human scale, FPS ready.

Style: Simple realistic, low-poly. Desaturated clinical palette: grays, cold greens, creams. No furniture, zero clutter. Clean but unsettling geometry.

Technical: Game-ready, clean UV mapping, no baked lighting.

Atmospheric: Subtle dark oil-like stains on floor-wall junctions and door handles. High-fidelity surfaces.
Anonymous1774246761
Anonymous1761878362
Un edificio en ruinas con lianas y moo verde
Anonymous1764544609
Anonymous1774157447
Anonymous1767531214
Anonymous1774234806
beach tenis court, sand floor, paving around, safety net around the court
Anonymous1774231655
WWI Vimy Ridge trench with no man's land with details.
Anonymous1774225397
Anonymous1768221506
Anonymous1774208539
Hazme una cancha de básquet ball con 6 columnas y canasta de basket ball con portería las columnas van dos en la primera parte del piso las otras dos a los bordes de la mitad del piso y las últimas dos hasta el final de la cancha y en cada canatas de basket ball con portería vas a poner una tarima parada amarrada a la portería en las dos
Anonymous1774206817
Create a large and eerie 3D hotel for a horror game, inspired by Granny maps. The hotel has three floors with spacious interiors, wide corridors, staircases, and 8 rooms per floor. Each room has beds, chairs, tables, cabinets, lamps, and scattered debris for an abandoned look. Include hidden corners, secret rooms, and maze-like corridors for suspense. Exterior: main entrance with revolving doors, balconies, cracked walls, glass windows, and detailed roof. Surrounding street with pavement, streetlights, and plants. Interior lighting is dim with flickering lights. Use realistic textures for walls, floors, doors, furniture, concrete, wood, metal, and glass. Optimize for Unity with separate objects and proper pivot points. Export as FBX ready for gameplay with corridors and rooms suitable for player and monster navigation.
Anonymous1770408668
Create a realistic and slightly eerie 3D hotel suitable for a horror game. The hotel has 3 floors with a medium size, approximately 20 rooms in total. The exterior features a large main entrance with revolving doors, balconies on each floor, glass windows, detailed walls with slight cracks, and a realistic roof. Surrounding the hotel is a street with pavement, streetlights, and small plants. The interior includes a lobby with a reception desk, chairs, lamps, and a dimly lit hallway. Each floor has 6-8 separate rooms, all with doors, windows, and basic furniture such as beds, tables, chairs, and cabinets. Corridors connect all rooms and staircases connect the floors, allowing the player to explore freely. The lighting is dark and mysterious with flickering lights in some areas to create suspense. Textures should be realistic: concrete, wood, glass, and metal for walls, floors, doors, furniture, and accessories. All objects should be separate so the player and monster can navigate and in
Anonymous1770408668
Create a realistic 3D hotel building with 3 floors, modern but slightly eerie architecture, suitable for a horror game. Include:

- Exterior: large main entrance with revolving doors, balconies on each floor, glass windows, detailed walls with slight cracks, realistic roof, surrounding street with pavement and streetlights.
- Interior: lobby with reception desk, chairs, lamps, corridors with multiple doors leading to rooms, staircases connecting floors, dim lighting with flickering lights in some areas, slightly abandoned look.
- Textures: realistic concrete, wood, glass, and metal materials for walls, floors, doors, and furniture.
- Atmosphere: dark, mysterious, slightly spooky lighting with shadows, suitable for horror gameplay.
- Scale: medium-sized hotel, 3 floors, approximately 20 rooms.
- Ready for Unity: make the model optimized for Unity import, include proper pivot points, and separate objects for rooms, doors, and furniture.
Anonymous1770408668
Muro de ladrillos estilo fantasia para juego de rol
Anonymous1760278316
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