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Attic 3D Models

Find the best Attic 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

Anonymous1771703510
. La Estructura y el Estilo
Arquitectura: Es una casa de estilo suburbano norteamericano clásico (tipo Colonial o Craftsman), pero con un aspecto lúgubre y descuidado. El color verde musgo de las tablas de madera (siding) está desgastado y sucio.

Atmósfera: La escena transcurre de noche, bajo una lluvia fina o neblina que dispersa la luz. El entorno es oscuro y opresivo, con arbustos secos y un camino de madera que parece conducir a una trampa.

2. El Sistema de Seguridad (La IA)
Cámaras Vigilantes: Lo más impactante es la cantidad desproporcionada de cámaras de seguridad CCTV. Hay múltiples cámaras apuntando en todas direcciones, instaladas de forma tosca y con cables expuestos que recorren las paredes como si fueran venas o raíces. Esto refuerza la idea de que la casa "está mirando".

Persianas Metálicas: Todas las ventanas están selladas con persianas metálicas industriales (rejas de enrollar). No hay forma de ver hacia adentro ni de salir, convirtiendo la vivienda en un búnker o una celda.

La Puerta Pri
Anonymous1771387779
Create a highly detailed, game-ready 3D environment model of the abandoned Victorian-style mansion located on the Roots of Dread map in Dead by Daylight. The structure should convey oppressive atmosphere, decay, and subtle supernatural corruption.

Architectural Style & Structure

Late 19th-century Victorian countryside mansion.

Two full stories plus an attic level.

Asymmetrical façade with a central entrance.

Steep gabled roof with aged wooden shingles.

Narrow dormer windows with cracked or missing glass.

Exterior wooden siding, heavily weathered and partially rotted.

Wraparound porch with broken railings and uneven floorboards.

Slight structural sagging to imply long-term neglect.

Exterior Materials & Textures

Peeling off-white paint with exposed greyed wood beneath.

Moss growth along lower walls and foundation edges.

Dirt-streaked windows with torn curtains visible inside.

Rusted metal hinges and door handles.

Overgrown weeds and wild grass encroaching on the foundation
Anonymous1771312362
Anonymous1771188360
Anonymous1771188360
A dusty attic, sunbeams shining through small cracks in the roof. Wooden boxes stacked high, cobwebs everywhere. Ali, a curious teenage boy (about 16 years old, casual clothes, brown hair, big expressive eyes), climbs into the attic and notices something shiny under an old cloth. He pulls it out—it’s a vintage camera, covered in dust.
Anonymous1771142620
Anonymous1736860568
a photorealistic architectural interior model with precise structural details, glowing with ambient lighting and showcasing intricate material textures
Anonymous1770915088
A warm, sunlit attic room with wooden architecture, modeled in realistic 3D. 
The space includes:
- wooden floorboards with natural grain
- wooden vertical wall panels combined with sections of aged red brick
- exposed wooden ceiling beams
- a circular window with a sunburst frame, bright sunlight streaming through it
- soft dust particles in the light beam
- a subtle cobweb in the upper corner between beams
Lighting: warm, natural morning sunlight entering from the circular window, creating a bright patch on the floor.
Mood: nostalgic, cozy, slightly aged but clean.
Camera: wide-angle perspective from a corner of the room, showing the entire space clearly.
No furniture, no objects — only the architecture of the room.
Ultra-detailed textures, physically accurate materials, ready for 3D reconstruction.
Anonymous1751975270
کل فضا رو مدل سازی کن
Anonymous1751975270
“Create a highly detailed and realistic 3D model of a large single-story house with an attic and a basement, designed for Unreal Engine. The house is from the 1970s, old but inhabited, clean yet with subtle stains on the walls, with high ceilings and a slightly dark, moody interior suitable for a horror game.

Layout details:

A long entrance hall leading to the spacious living room.

In the living room, include a staircase leading to the attic.

The living room should have a large 1970s-style sofa and a large dining table.

Include additional furniture from the 1970s: cabinets, shelves, side tables, vintage lamps, chairs.

Materials should reflect the period: wooden floors, retro wallpaper, upholstery from the 1970s, metallic or wooden handles, glass surfaces.

Visual style:

Realistic textures, clean topology, ready for import in Unreal Engine.

Separated objects: walls, floors, ceiling, stairs, furniture, lamps – all as individual meshes.

Lighting: natural light from windows, slightly dim interior, subtle
Anonymous1770682091
Anonymous1770569087
屋根裏部屋 スタイライズ
Anonymous1770355311
Anonymous1767847336
Anonymous1767847336
Юлия Бланк
A high-fidelity, photorealistic 3D model of a massive 3-story traditional suburban detached house with a full basement.
Structure & Roof:
Roof: A steep, high-pitched A-frame gable roof designed to house a habitable attic, featuring dark grey asphalt shingles and a brick chimney protruding from the side.
Attic Level: The triangular gable ends feature small square windows for the attic bedroom and storage areas.
Second Floor Exterior:
Features a distinct indented balcony area on the rear or side facade corresponding to the hallway.
Large distinct window groupings for a Master Bedroom and a secondary bedroom.
Visible plumbing vent stacks or frosted privacy windows indicating the large "Soaking Bath" and standard bath layout.
First Floor Exterior:
Front: A welcoming, covered front porch with railings and steps leading to a central entry door.
Side: A protruding bay-style section for the Living Room area.
Back/Side: Windows indicating a Kitchen and Office space.
Basement level (exposed foun
Anonymous1769735468
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Large abandoned horror house designed for a dark exploration game, three full floors with clear structure and interior layout, fully modeled interior and exterior, first floor includes a large living hall, kitchen, dining room and bathroom, second floor includes multiple bedrooms, bathrooms and long corridors, third floor includes storage rooms, attic spaces and hidden rooms, total of multiple rooms connected logically, creepy horror atmosphere, dark and moody lighting, worn and damaged walls, cracked floors, old doors and windows, abandoned and haunted feeling, low poly game-ready asset, optimized for real-time engines, clean topology, simple geometry, no unnecessary details, suitable for Godot engine, correct scale for first-person gameplay, baked textures, perform
Anonymous1769712140
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