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Boulders 3D Models

Find the best Boulders 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

crate a desert landscape with rocks and bolder but and central clearing.
Gane
Anonymous1772914200
Anonymous1772914200
Create a detailed 3D board game hex tile representing medieval stone terrain as a GLB asset. Hex geometry: regular hexagonal prism where all six sides are equal length and all interior angles are equal (regular hexagon). Circumradius 1.0 unit, tip-to-tip 2.0 units, flat-to-flat 1.732 units, side length 1.0 unit. Orientation: pointy-top hex layout with vertices toward +Z and −Z and flat edges parallel to the X axis. Origin/pivot: hex center at (0,0,0) in XZ. Y=0 at the bottom face so the tile sits on the ground plane. Height: base thickness ≤0.2 units (recommended 0.12). Terrain elevation low for tabletop readability. Terrain theme: medieval rocky terrain with uneven stone ground, clusters of large rocks and boulders, fractured stone surfaces, gravel patches, and cracks in the rock. Some rocks should be partially embedded in the terrain with slight height variation across the surface. Style: realistic medieval fantasy tabletop terrain like high-quality miniature wargame terrain.
Anonymous1772905481
Create a detailed 3D board game hex tile representing medieval stone terrain as a GLB asset. Hex geometry: regular hexagonal prism where all six sides are equal length and all interior angles are equal (regular hexagon). Circumradius 1.0 unit, tip-to-tip 2.0 units, flat-to-flat 1.732 units, side length 1.0 unit. Orientation: pointy-top hex layout with vertices toward +Z and −Z and flat edges parallel to the X axis. Origin/pivot: hex center at (0,0,0) in XZ. Y=0 at the bottom face so the tile sits on the ground plane. Height: base thickness ≤0.2 units (recommended 0.12). Terrain elevation low for tabletop readability. Terrain theme: medieval rocky terrain with uneven stone ground, clusters of large rocks and boulders, fractured stone surfaces, gravel patches, and cracks in the rock. Some rocks should be partially embedded in the terrain with slight height variation across the surface. Style: realistic medieval fantasy tabletop terrain like high-quality miniature wargame terrain.
Anonymous1772905481
Create a detailed 3D board game hex tile representing medieval stone terrain as a GLB asset. Hex geometry: regular hexagonal prism where all six sides are equal length and all interior angles are equal (regular hexagon). Circumradius 1.0 unit, tip-to-tip 2.0 units, flat-to-flat 1.732 units, side length 1.0 unit. Orientation: pointy-top hex layout with vertices toward +Z and −Z and flat edges parallel to the X axis. Origin/pivot: hex center at (0,0,0) in XZ. Y=0 at the bottom face so the tile sits on the ground plane. Height: base thickness ≤0.2 units (recommended 0.12). Terrain elevation low for tabletop readability. Terrain theme: medieval rocky terrain with uneven stone ground, clusters of large rocks and boulders, fractured stone surfaces, gravel patches, and cracks in the rock. Some rocks should be partially embedded in the terrain with slight height variation across the surface. Style: realistic medieval fantasy tabletop terrain like high-quality miniature wargame terrain.
Anonymous1772905481
Create a detailed 3D board game hex tile representing medieval stone terrain as a GLB asset. Hex geometry: regular hexagonal prism where all six sides are equal length and all interior angles are equal (regular hexagon). Circumradius 1.0 unit, tip-to-tip 2.0 units, flat-to-flat 1.732 units, side length 1.0 unit. Orientation: pointy-top hex layout with vertices toward +Z and −Z and flat edges parallel to the X axis. Origin/pivot: hex center at (0,0,0) in XZ. Y=0 at the bottom face so the tile sits on the ground plane. Height: base thickness ≤0.2 units (recommended 0.12). Terrain elevation low for tabletop readability. Terrain theme: medieval rocky terrain with uneven stone ground, clusters of large rocks and boulders, fractured stone surfaces, gravel patches, and cracks in the rock. Some rocks should be partially embedded in the terrain with slight height variation across the surface. Style: realistic medieval fantasy tabletop terrain like high-quality miniature wargame terrain.
Anonymous1772905481
Anonymous1772537363
Anonymous1770362713
Anonymous1769140624
Anonymous1770981176
Full interior 3D environment of a deep, elongated limestone cavern. The ground is a continuous path of tiered stone slabs and weathered rock steps, extending far into the distance. Enclosed by massive, vaulted rock walls and a craggy ceiling that frame a central corridor. Detailed sedimentary rock formations, jagged boulders, and natural stone archways line the path. High-resolution geometry, seamless floor-to-wall transitions, no open sky. Designed as a long, traversable game level for a cinematic tracking shot. Clean albedo textures, zero lighting data.
Anonymous1770493508
Anonymous1759822369
Anonymous1752833403
Anonymous1757500348
Anonymous1769990742
Anonymous1769445705
create me a piece if landscape of the rocky mountains with huge rocky and pointy  boulders
Anonymous1769777796
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