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Braking 3D Models

Find the best Braking 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

Adrenatage
Anonymous1767532185
ap racing brake caliper
Anonymous1748818054
Anonymous1760961081
"Generate a 3D CAD model of a mechanical Brake Drum. The part is a rotational solid with a main outer diameter of 219mm and a total height of 68.63mm. The design features a central mounting flange with a 63mm bore and a 4-hole bolt pattern on a 100mm Pitch Circle Diameter (PCD). Each hole is 12.9mm in diameter. The main braking surface has an inner diameter of 170mm and a depth of approximately 31.26mm. The exterior body includes a tapered transition and a cooling fin/rib profile around the outer circumference. Material: Cast Iron (C.I. Casting). Apply 1x45 degree chamfers on the internal bore edges."Key Measurements for ModelingUse these specific values from the drawing to ensure the model is dimensionally accurate:FeatureDimension (mm)Tolerance / NotesTotal Outer Diameter$\varnothing$ 219.0$\pm$ 0.5Total Height68.63$\pm$ 0.2Inner Braking Diameter$\varnothing$ 170.0+0.25 / +0.05Central Bore Diameter$\varnothing$ 63.0+0.10 / -0.05Pitch Circle Diameter (PCD)$\varnothing$ 100.0$\pm$ 0.10
Anonymous1776500452
Anonymous1771877611
Create a low-poly 3D model of a car braking system in an exploded view. Include only essential components: wheel, brake disc (rotor), brake caliper, brake pads, and axle. Use simple geometric shapes and reduce polygon count for real-time VR performance.

Keep details minimal—no small screws or complex internal parts. Use flat shading or very simple materials. Apply solid colors: black for the tire, light gray for the disc, red for the caliper, and dark gray for other parts.

Space the components slightly apart in a straight horizontal layout to clearly show how they connect. Avoid unnecessary cables or fine wires.

Optimize the model for VR use: target low polygon count, efficient topology, and clean mesh. Ensure the model is lightweight and suitable for smooth rendering in real-time environments like Unity or Unreal Engine.

Use a simple neutral or transparent background. Focus on clarity, performance, and easy readability for educational VR applications.
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