?

Car chassis 3D Models

Find the best Car chassis 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

Anonymous1767806775
Anonymous1767459740
Anonymous1763090066
sottotelaio ferrari elettrica
Anonymous1742560447
Anonymous1720750900
Anonymous1764945729
A clean professional 3D model of a four-wheel car suspension system with four wheels aligned correctly.
Show only the suspension and wheels: springs, dampers, control arms, hubs, and subframe.
No car body, no steering angle, all wheels facing forward.
Simple realistic materials and colors: gray metal parts and black tires.
CAD/engineering style, non-cartoon, isolated background, suitable for PowerPoint.
Anonymous1765793727
A professional 3D CAD-style model of a full four-wheel car suspension system, showing front and rear suspensions with four wheels.
Includes coil springs, shock absorbers, control arms, steering knuckles, hubs, and subframe.
No car body, only the suspension system.
Realistic engineering proportions and clean materials.
Color scheme: dark gray chassis and control arms, silver metallic dampers, black springs, and rubber-textured black tires.
Non-cartoon, realistic mechanical design, isolated on a transparent background.
High-quality engineering visualization suitable for professional PowerPoint presentations, smooth rotation and correct scale.
Anonymous1765793727
Anonymous1765757638
Anonymous1764269518
Anonymous1765267387
Anonymous1747322704
Anonymous1764560646
Anonymous1763564893
**Role:** Act as a Senior Hard-Surface 3D Modeler specializing in automotive engineering.

**Task:** Create a detailed modeling guide or a Python script (for Blender API) to generate a custom tubular space-frame chassis.

**Subject Reference:** A high-performance "Restomod" chassis with independent rear suspension points.

**Geometric Specifications (Strict Topology Rules):**

1.  **Profile Type:**
    * DO NOT use cylinders. Use **Rectangular Hollow Section (RHS)** tubing for all main rails (aspect ratio approx 2:1 for main rails, 1:1 for cross-bracing).

2.  **Top View Layout (The "Hourglass" Shape):**
    * **Center Section (Cockpit):** The frame must be widest here. Two parallel main rails. Inside, create an "X-brace" structure converging to a central double-tube transmission tunnel (spine).
    * **Front & Rear Clips:** The frame must drastically taper inwards (pinch) at the firewall and behind the seats to clear the wheel wells.
    * The front and rear frame rails must be parallel but much narrower tha
Anonymous1763564893
Рама (Подрамник) Геометрия: Сварная конструкция из труб прямоугольного сечения (box section tubing). Детали: Видимые, но аккуратные сварные швы в местах соединения труб. Крепежные проушины (кронштейны) для рычагов приварены к раме. Материал: Глянцевая порошковая краска. Цвет: светло-серый (почти белый). Поверхность гладкая, с высоким коэффициентом отражения.
Рычаги подвески (Control Arms) Верхний рычаг: А-образный (A-arm), выполнен из алюминия. Имеет вид фрезерованной детали (CNC billet) с четкими гранями и фасками. Крепится болтами через сайлентблоки. Нижний рычаг: А-образный, более сложной литой формы с ребрами жесткости. Материал: Полированный или сатинированный алюминий (Brushed Aluminum). Чистый металл без краски.
Амортизаторы (Coilovers) Тип: Спортивные койловеры с выносными резервуарами (piggyback). Пружина: Ярко-желтая, цилиндрическая. Корпус амортизатора: Темно-серый металл (gunmetal) или титан. Резьба на корпусе для регулировки высоты пружины. Резервуар: Черный глянцевый цилиндр, закреплен параллель
Anonymous1763564893
Create a detailed, game-ready car model split into separate parts. 
The output must include individual meshes for:

– the main car body (without doors, without hood, without trunk lid)
– front wheels (left and right) as separate objects
– rear wheels (left and right) as separate objects
– full engine assembly as a separate mesh (engine block, intake, pipes combined)
– front suspension parts as separate meshes (simplified)
– rear suspension parts as separate meshes (simplified)
– driver seat and passenger seat as separate meshes
– steering wheel as a separate mesh
– dashboard as a separate mesh
– exhaust system as a separate mesh

Important:
– DO NOT include doors, hood, or trunk lid in the model
– The car should look like a simple compact 90s/2000s sedan
– Style: low to mid poly, clean topology, suitable for real-time assembly in a game
– Each part must be a separate object, not merged with the body
– Use realistic proportions but do NOT add excessive detail
– Orientation: Z-up or Y-up acceptable, but keep pi
Anonymous1753566217
Anonymous1758246615
Enter invite code to get credits!