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Cartoon alien 3D Models

Find the best Cartoon alien 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

Anonymous1764508822
Anonymous1764508822
I want you to create a Game-Ready 3D character exactly the same Starling Character in Galaxy Life Game (2016)

see the attached image
Anonymous1764410177
PROMPT — MODELO 3D BASADO EN LA IMAGEN DE UN MUÑECO (SUAVE, FIEL Y SIMÉTRICO)

Create a clean 3D model based strictly on the uploaded photo of the toy.
Important requirements:

1. Fidelidad al muñeco de la imagen

Reproduce el diseño del muñeco de manera muy fiel al original.

Mantén las proporciones, colores, volúmenes y rasgos clave tal como se ven en la imagen.

Evita inventar detalles que no se vean.

2. Suavidad y estilo simple

Mantén superficies suaves y limpias, sin arrugas ni microdetalles.

Estilo simple, cartoon, de muñeco físico, no realista.

Volúmenes sólidos y redondeados, fáciles de imprimir.

3. Simetría obligatoria

La cara debe ser completamente simétrica: ojos, nariz, boca, mejillas, mandíbula, frente.

Solo permite asimetría en elementos externos si están en la foto (ej. pelo o accesorios).

Ajusta cualquiera de las imperfecciones de la foto para que el modelo quede simétrico.


El modelo debe ser watertight, sin agujeros.

5. Preparado para impresión 3D

Evitar partes demasiado finas.

M
Anonymous1764248840
Create a highly realistic and detailed 3D model based on the character shown in my photos.
The model must follow these mandatory rules:

Separations

Arms: The arms must be slightly separated from the torso, with normal, realistic thickness.

Legs: The legs must be separated from each other, with realistic proportions and thickness.

Pincers / clamps: The pincers must be open, not fused, with natural thickness. Claps should have only two parts.

Mouth tentacles:there must be 4 face tentacles. The face tentacles must be strong, thick, and FDM-friendly, attached only to the head. Keep the number, shape and the length as seen on the reference image. 

Clothing
Feet: must wear sandals, and has only two big toes.
Respect all clothing exactly as in the photos.

The character must have long sleeves.

The character must wear long pants.

Keep all clothing details, folds, and textures faithful to the original photos.

FDM-friendly modeling

Geometry must be robust, not thin, with all details thick enough for FDM print
Anonymous1764078872
Преобразуйте плоскую 2D-иллюстрацию в 3D-стиль не добавлять мног полигонов сделать позу как будто говорит не знаю улыбку оставить мне нужно прям как на фото только 3d и с позой я не знаю остальное не трогай
Anonymous1764068813
Create a highly realistic and detailed 3D model based on the character shown in my photos.
Important: the model must be fully suitable for FDM 3D printing. Follow these mandatory modeling rules:
Separations

Arms: The arms must be slightly separated from the torso, not touching it. Keep normal, natural thickness.

Legs: The legs must be separated from each other, with normal, realistic proportions and thickness. They must not be fused together.

Pincers / clamps: The pincers must appear open, not fused. Each half clearly separated and with natural, realistic thickness.

Mouth tentacles: The face tentacles must be strong, thick, and FDM-friendly, attached only to the head (not touching neck or torso).

FDM-friendly modeling

Geometry must be robust, not thin, with all details thick enough for FDM printing.

No ultra-thin spikes, sheets, or fragile pieces.

Keep all shapes smooth, solid, and printable.

Mesh must be watertight, manifold, and clean.

Avoid unnecessary overhangs or extreme angles that would requi
Anonymous1764066907
Create a highly realistic and detailed 3D model based on the character shown in my photos.
Important: the model must be fully suitable for FDM 3D printing. Follow these mandatory modeling rules:

Articulation & separation

Arms: Arms must NOT touch the torso. Leave a clear gap so they can be articulated later. Arms should be modeled slightly away from the body with enough clearance for a hinge or ball joint.

Legs: Legs must be separated from each other and from the torso. Keep a visible gap so they move independently after printing.

Pincers / clamps: The pincers must be open, not fused. Each half must be clearly separated with realistic spacing.

Mouth tentacles: Tentacles must be strong and thick, fully connected to the head only (not touching neck or chest). Avoid thin, fragile geometry.

FDM-friendly modeling

All geometry must be watertight, manifold, and with clean surfaces.

Avoid thin or floating elements; keep all details thick enough to survive FDM.

Avoid overhangs that would be impossible to prin
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Enter invite code to get credits!