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Cave tunnel 3D Models

Find the best Cave tunnel 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

Make 3D rending of an entry way with two double doors that are open leading into to a museum that looks like cave entrance with cave with stalagmites and stalactites.
Anonymous1765058735
Create a high-quality 3D cave environment asset for a classic adventure/platformer game.
The cave should have a smooth but natural rock structure with stylized details.
Include curved tunnels, a wide entrance, and a central open chamber where a launching pad and landing pad can be placed.
Add rock pillars, hanging stalactites, floor stalagmites, and uneven rocky ground suitable for character movement.
The style should be low-poly but polished, optimized for Unity mobile games, with clean UV maps and a single PBR texture set (albedo, normal, roughness).
The scale should fit a human-sized character.
Keep the polygon count low to medium for performance (3k–8k polys).
No props except natural cave rocks.
Export as .FBX with textures.
Anonymous1762936561
movimiento en 3D
Anonymous1750625509
remove the sky in let the texture be in gray color
Anonymous1763993404
make the image into a 3D cave
Anonymous1759818472
caves inside a mountain like tunnels and several floors and holes patterns on the wall
Anonymous1757625383
Anonymous1731466948
una cueva grande q tengo un inicio y final
Anonymous1776043726
Anonymous1760683099
Anonymous1753758912
一个山洞,卡通风格
Anonymous1751965274
Beautiful empty cave. Soft walls.  clear.  16:9 View from the side
Anonymous1751135407
A dark, claustrophobic environment resembling a cave or abandoned chamber, its walls covered in black resin-like slime and alien organic growths. The surfaces glisten faintly, as if wet, with twisted tendrils and spiky protrusions emerging from the walls and ceiling. The floor is uneven, layered with hardened tar and cracked stone, reflecting minimal light. The atmosphere feels heavy, suffocating, with faint mist and drifting dust particles. The scene has a surreal horror aesthetic, blending sci-fi alien textures with oppressive darkness, as if the entire place is alive and watching.
Anonymous1755526692
A dark, claustrophobic environment resembling a cave or abandoned chamber, its walls covered in black resin-like slime and alien organic growths. The surfaces glisten faintly, as if wet, with twisted tendrils and spiky protrusions emerging from the walls and ceiling. The floor is uneven, layered with hardened tar and cracked stone, reflecting minimal light. The atmosphere feels heavy, suffocating, with faint mist and drifting dust particles. The scene has a surreal horror aesthetic, blending sci-fi alien textures with oppressive darkness, as if the entire place is alive and watching.
Anonymous1755526692
Anonymous1754968695
A natural underground cave tunnel with a slightly curved path, approximately 20–30 meters long, 3–5 meters wide, and 2.5–3 meters high. The walls and ceiling are rugged and irregular, shaped by erosion, with layered limestone and sandstone textures featuring cracks, crevices, and protrusions. The floor is uneven, gently sloping, covered in dark brown soil, scattered small rocks, and patches of damp earth. The tunnel leads toward a distant opening that emits a warm, golden light, casting soft illumination on the rocky surfaces and creating deep shadows in the foreground. The lighting fades gradually from the entrance inward, enhancing the depth and mystery of the space. The color palette includes rusty browns, gray-beige tones, and dark earthy hues. The ceiling features occasional stalactites and jagged rock formations. The overall atmosphere is rustic, natural, and slightly mysterious—ideal for exploration-themed environments or historical simulations. The style should emphasize realis
Laszlo Nagy
A natural underground cave tunnel with a slightly curved path, approximately 20–30 meters long, 3–5 meters wide, and 2.5–3 meters high. The walls and ceiling are rugged and irregular, shaped by erosion, with layered limestone and sandstone textures featuring cracks, crevices, and protrusions. The floor is uneven, gently sloping, covered in dark brown soil, scattered small rocks, and patches of damp earth. The tunnel leads toward a distant opening that emits a warm, golden light, casting soft illumination on the rocky surfaces and creating deep shadows in the foreground. The lighting fades gradually from the entrance inward, enhancing the depth and mystery of the space. The color palette includes rusty browns, gray-beige tones, and dark earthy hues. The ceiling features occasional stalactites and jagged rock formations. The overall atmosphere is rustic, natural, and slightly mysterious—ideal for exploration-themed environments or historical simulations. The style should emphasize realis
Laszlo Nagy
Laszlo Nagy
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