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Centaur warrior 3D Models

Find the best Centaur warrior 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

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rentpe property
32mm tabletop miniature, Large D&D centaur warrior on 50mm round base. Full body.

Muscular human torso + strong horse body. Stable dynamic pose, front legs slightly raised or stepping forward, all legs supported and connected to base.

Face: young heroic warrior, strong jawline, calm expression, long wavy hair, Greek headband.

Armor: ancient Greek (Hercules style), no cape. Bronze chestplate with lion emblem, thick pteruges, bracers, shoulder armor, reinforced greaves on all legs.

Weapons: thick spear and round Greek shield, both sturdy and attached.

3D print requirements: all parts connected, no floating geometry, minimum thickness 1.2–1.5mm, no thin edges, watertight manifold mesh, exaggerated details for small scale.

Base: textured ground, hooves firmly attached.

Style: realistic fantasy miniature, clean topology, optimized for resin printing.

Output: high-resolution STL.
Anonymous1758541763
Epic fantasy centaur warrior, highly detailed, muscular humanoid upper body combined with powerful horse body, ornate ancient armor with engraved patterns and subtle glowing runes, realistic materials, cinematic fantasy style.

T-pose (A-pose neutral stance for rigging), symmetrical body, clean topology, proper edge flow for animation, game-ready mesh, high poly details baked into normal maps, PBR textures, 4K.

Weapons and props separated: spear and shield as individual detached objects (not merged with character mesh), clean pivot points, properly scaled.

Full body centered, 360 view, no background, neutral studio lighting.
Anonymous1774443934
Epic fantasy centaur warrior, stylized low-poly design, muscular humanoid upper body combined with horse body, simple clean armor with minimal engraved details, no micro details, optimized geometry.

T-pose (neutral stance for rigging), symmetrical body, clean topology, efficient edge flow for animation, low polygon count (under 9000 polygons), game-ready asset.

Weapons and props separated: spear and shield as individual detached objects (not merged with character mesh), simple geometry, optimized.

UV unwrapped, non-overlapping UVs, PBR textures, texture detail instead of geometry, 1 texture set preferred.

Full body centered, 360 view, no background, neutral studio lighting.
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