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Character clay 3D Models

Find the best Character clay 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

Anonymous1775186281
Anonymous1765699087
A 3D character design of a modern little witch, wearing a black hoodie with a magical emblem, a short pleated skirt, and neon-rimmed witch hat. Striped leggings and sneakers. Carrying a high-tech glowing staff. Detailed 3D sculpt, Clay render style, symmetrical, T-pose for 3D modeling, white background
Anonymous1775531042
【任务】根据我提供的发型三视图(正视图、侧视图、后视图),生成一个可用于 GSC 黏土人风格头壳的 3D 发型模型。

【输入】三张或一张包含三个视图的线稿图,图中发型为【此处可简短描述发型特征,如“齐刘海双马尾”】。

【输出要求】
- 模型格式:OBJ 或 STL(二选一,如可生成两者则优先 OBJ)。
- 拓扑风格:四边形为主,布线均匀,无多余顶点,适合后续拆件和布尔运算。
- 比例与尺寸:
  - 头壳总高(头顶最高点到下巴最低点)约为 45mm(GSC 标准脸壳高度)。
  - 发型模型应包裹住整个头部,但内部为空心,厚度均匀(约 1.5mm~2mm)。
  - 耳朵位置留出空洞或凹陷,以便露出脸壳耳朵。
- 发型特征还原:
  - 严格遵循三视图中的刘海形状、侧发轮廓、后发分层与长度。
  - 发丝体块化,不要过度细碎,符合黏土人风格的概括造型。
  - 头顶发旋位置、分界线与视图一致。

【生成步骤建议】
1. 识别三视图中的轮廓线,重建出基础头部球体(GSC 标准头型)。
2. 沿发际线挤出刘海区域,并按侧视图角度调整前翘角度。
3. 侧发从耳前向后包裹,后发覆盖后脑并延伸至颈后。
4. 整体平滑并检查对称性(若发型不对称则保留差异)。
Anonymous1770724414
Anonymous1740797321
Generate this as 3D model
Anonymous1775534729
Anonymous1775533899
Anonymous1771912373
請設計彩繪美甲
Anonymous1756939837
Anonymous1775519485
Anonymous1761714619
Anonymous1736725493
removre the black line
Anonymous1775520508
Anonymous1775517512
Anonymous1739292978
Anonymous1739292978
Anonymous1739292978
Anonymous1768252571
Enter invite code to get credits!
Expires in: 00:00:00