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Combat engineer 3D Models

Find the best Combat engineer 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

Anonymous1773363830
Anonymous1767984411
Anonymous1775589294
Anonymous1776485149
Anonymous1775922821
Jurlik
Anonymous1761389662
Anonymous1742553102
ONLY ONE SINGLE 3D character, strict A-pose, empty hands, NO WEAPONS, NO BACKPACK. High-poly detailed geometry, AAA game character. HEADWEAR: He is wearing a heavy industrial WELDING HELMET with a large rectangular flipped-up face shield visor, dark grey metal, thick protective headgear (CRITICAL: MUST BE A WELDER'S MASK, NOT a round army helmet). Rugged mature combat engineer face. Olive-green tactical canvas jumpsuit with realistic fabric folds, seams, and dirt. Weathered brown leather shoulder suspenders and utility belt with detailed pouches, metal buckles, and hand tools. Thick brown leather work gloves. Drop-leg pouch on the right thigh. Scuffed hard plastic knee pads, detailed heavy combat boots. ZBrush high-poly sculpt style, Substance Painter realistic textures, photorealistic materials.
Anonymous1769879391
ONLY GEOMETRY STEP
Refine this existing 3D character blockout into a detailed geometry stage. Keep current body proportions, pose and silhouette exactly the same.
Short, stocky middle‑aged male combat engineer. Use the engineer concept art as main reference.

Replace the current helmet with a welding helmet: boxy metal shell with front visor frame, sitting on top of the head, not fully covering the face.

Add mid‑poly details: serious face with strong eyebrows and big nose; folds in the jumpsuit on chest, elbows, waist, knees and boots; pockets, seams and buttons; belt with pouches and simple buckles; knee pads with straps and bolts; gloves with clear fingers; boot laces and sole detail; tools on belt only, no guns or firearms.

Geometry only, clean mid‑poly suitable for further retopo and baking, neutral grey material.
Anonymous1769879391
EXACTLY recreate this character 
ONLY ONE SINGLE full‑body 3D character, strict neutral A‑pose, arms about 40–45 degrees from the body, palms facing down, empty hands, NO WEAPONS AT ALL. Stylized realistic low‑poly 3D game character BLOCKOUT for future rigging and animation. Clean simple geometry, no small folds, no high‑frequency detail, just big readable shapes and correct proportions. Neutral grey background. Character type: combat engineer / sapper.
Short, stocky middle‑aged man, wide chest, thick arms and legs, serious face with strong eyebrows and big nose. Outfit must closely MATCH the provided engineer reference image:
– green military jumpsuit with rolled‑up sleeves;
– brown work gloves;
– brown belt with several pouches and tools (no guns);
– knee pads on both knees;
– heavy brown boots;
– same simple helmet and suspender straps as in the reference.

No backpack for now.
Stylized realism similar to PC / mobile strategy games, clean topology, optimized for game asset blocking
Anonymous1769863842
EXACTLY recreate this character 
ONLY ONE SINGLE full‑body 3D character, strict neutral A‑pose, arms about 40–45 degrees from the body, palms facing down, empty hands, NO WEAPONS AT ALL. Stylized realistic low‑poly 3D game character BLOCKOUT for future rigging and animation. Clean simple geometry, no small folds, no high‑frequency detail, just big readable shapes and correct proportions. Neutral grey background. Character type: combat engineer / sapper.
Short, stocky middle‑aged man, wide chest, thick arms and legs, serious face with strong eyebrows and big nose. Outfit must closely MATCH the provided engineer reference image:
– green military jumpsuit with rolled‑up sleeves;
– brown work gloves;
– brown belt with several pouches and tools (no guns);
– knee pads on both knees;
– heavy brown boots;
– same simple helmet and suspender straps as in the reference.

No backpack for now.
Stylized realism similar to PC / mobile strategy games, clean topology, optimized for game asset blocking
Anonymous1769863842
EXACTLY recreate this character 
ONLY ONE SINGLE full‑body 3D character, strict neutral A‑pose, arms about 40–45 degrees from the body, palms facing down, empty hands, NO WEAPONS AT ALL. Stylized realistic low‑poly 3D game character BLOCKOUT for future rigging and animation. Clean simple geometry, no small folds, no high‑frequency detail, just big readable shapes and correct proportions. Neutral grey background. Character type: combat engineer / sapper.
Short, stocky middle‑aged man, wide chest, thick arms and legs, serious face with strong eyebrows and big nose. Outfit must closely MATCH the provided engineer reference image:
– green military jumpsuit with rolled‑up sleeves;
– brown work gloves;
– brown belt with several pouches and tools (no guns);
– knee pads on both knees;
– heavy brown boots;
– same simple helmet and suspender straps as in the reference.

No backpack for now.
Stylized realism similar to PC / mobile strategy games, clean topology, optimized for game asset blocking
Anonymous1769863842
EXACTLY recreate this character 
ONLY ONE SINGLE full‑body 3D character, strict neutral A‑pose, arms about 40–45 degrees from the body, palms facing down, empty hands, NO WEAPONS AT ALL. Stylized realistic low‑poly 3D game character BLOCKOUT for future rigging and animation. Clean simple geometry, no small folds, no high‑frequency detail, just big readable shapes and correct proportions. Neutral grey background. Character type: combat engineer / sapper.
Short, stocky middle‑aged man, wide chest, thick arms and legs, serious face with strong eyebrows and big nose. Outfit must closely MATCH the provided engineer reference image:
– green military jumpsuit with rolled‑up sleeves;
– brown work gloves;
– brown belt with several pouches and tools (no guns);
– knee pads on both knees;
– heavy brown boots;
– same simple helmet and suspender straps as in the reference.

No backpack for now.
Stylized realism similar to PC / mobile strategy games, clean topology, optimized for game asset blocking
Anonymous1769863842
EXACTLY recreate this character 
ONLY ONE SINGLE full‑body 3D character, strict neutral A‑pose, arms about 40–45 degrees from the body, palms facing down, empty hands, NO WEAPONS AT ALL. Stylized realistic low‑poly 3D game character BLOCKOUT for future rigging and animation. Clean simple geometry, no small folds, no high‑frequency detail, just big readable shapes and correct proportions. Neutral grey background. Character type: combat engineer / sapper.
Short, stocky middle‑aged man, wide chest, thick arms and legs, serious face with strong eyebrows and big nose. Outfit must closely MATCH the provided engineer reference image:
– green military jumpsuit with rolled‑up sleeves;
– brown work gloves;
– brown belt with several pouches and tools (no guns);
– knee pads on both knees;
– heavy brown boots;
– same simple helmet and suspender straps as in the reference.

No backpack for now.
Stylized realism similar to PC / mobile strategy games, clean topology, optimized for game asset blocking
Anonymous1769863842
EXACTLY recreate this character 
ONLY ONE SINGLE full‑body 3D character, strict neutral A‑pose, arms about 40–45 degrees from the body, palms facing down, empty hands, NO WEAPONS AT ALL. Stylized realistic low‑poly 3D game character BLOCKOUT for future rigging and animation. Clean simple geometry, no small folds, no high‑frequency detail, just big readable shapes and correct proportions. Neutral grey background. Character type: combat engineer / sapper.
Short, stocky middle‑aged man, wide chest, thick arms and legs, serious face with strong eyebrows and big nose. Outfit must closely MATCH the provided engineer reference image:
– green military jumpsuit with rolled‑up sleeves;
– brown work gloves;
– brown belt with several pouches and tools (no guns);
– knee pads on both knees;
– heavy brown boots;
– same simple helmet and suspender straps as in the reference.

No backpack for now.
Stylized realism similar to PC / mobile strategy games, clean topology, optimized for game asset blocking
Anonymous1769863842
EXACTLY recreate this character 
ONLY ONE SINGLE full‑body 3D character, strict neutral A‑pose, arms about 40–45 degrees from the body, palms facing down, empty hands, NO WEAPONS AT ALL. Stylized realistic low‑poly 3D game character BLOCKOUT for future rigging and animation. Clean simple geometry, no small folds, no high‑frequency detail, just big readable shapes and correct proportions. Neutral grey background. Character type: combat engineer / sapper.
Short, stocky middle‑aged man, wide chest, thick arms and legs, serious face with strong eyebrows and big nose. Outfit must closely MATCH the provided engineer reference image:
– green military jumpsuit with rolled‑up sleeves;
– brown work gloves;
– brown belt with several pouches and tools (no guns);
– knee pads on both knees;
– heavy brown boots;
– same simple helmet and suspender straps as in the reference.

No backpack for now.
Stylized realism similar to PC / mobile strategy games, clean topology, optimized for game asset blocking
Anonymous1769863842
Full body 3D game character of a military combat engineer. Wearing a dark grey industrial hard hat with a raised visor, an olive-green tactical jumpsuit with sleeves rolled to elbows, brown shoulder suspenders, thick brown work gloves, utility belt with pouches, a drop-leg pouch on the right thigh, knee pads, and combat boots. Muted olive green and brown colors, flat fabric texture. Standing in a strict symmetrical A-pose with arms at a 45-degree angle, palms facing down. Empty hands, open palms, no weapons, no gun, no rifle, no backpack. Stylized realism, clean geometry for blocking, high quality game asset.
Anonymous1769863842
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