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Corridors 3D Models

Find the best Corridors 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

Station
Anonymous1773085489
Создай БОЛЬШУЮ КАРТУ ТЕАТРА ДЛя хоррор игры чтобы в этой карте были КОРИДОРЫ ДВЕРИ И ОБЬЯЗАТЕЛЬНО ТЕАТР В ХОРРОР ИГРЕ
Anonymous1774381754
Anonymous1773944584
Anonymous1774364084
Anonymous1774344251
Anonymous1774322173
Anonymous1766543577
Anonymous1774262754
Anonymous1759903657
Prompt: Professional 3D modular interior, psychological horror. Maze-like institutional layout, dark hospital/hotel style. Network of abnormally long, narrow corridors with right angles.

Specs: Extremely long primary hallway for claustrophobia. Multiple identical doors on both sides. Small, repetitive empty cell-like rooms. Dead ends included. Separate meshes for walls, floors, ceilings, and doors. 1:1 human scale, FPS ready.

Style: Simple realistic, low-poly. Desaturated clinical palette: grays, cold greens, creams. No furniture, zero clutter. Clean but unsettling geometry.

Technical: Game-ready, clean UV mapping, no baked lighting.

Atmospheric: Subtle dark oil-like stains on floor-wall junctions and door handles. High-fidelity surfaces.
Anonymous1774246761
Anonymous1774235329
Anonymous1769808788
Anonymous1739281113
A large, complex medieval dungeon maze, top-down layout, modular design, interconnected corridors and rooms, multiple branching paths, dead ends, hidden chambers, stone brick walls, worn textures, moss and cracks, torches mounted on walls with soft warm lighting, dark fantasy atmosphere, slightly stylized but realistic, game-ready asset, optimized topology, clean mesh, PBR textures, no overlapping geometry, no holes, consistent scale, suitable for Unity and Godot, high detail but optimized, separate floor and wall geometry, navigable Layout include traps like spike pits, broken bridges, dungeon doors, stairs to different levels, pillars, scattered bones, treasure rooms, eerie glowing symbols, foggy ambience
Anonymous1774184125
A large, complex medieval dungeon maze, top-down layout, modular design, interconnected corridors and rooms, multiple branching paths, dead ends, hidden chambers, stone brick walls, worn textures, moss and cracks, torches mounted on walls with soft warm lighting, dark fantasy atmosphere, slightly stylized but realistic, game-ready asset, optimized topology, clean mesh, PBR textures, no overlapping geometry, no holes, consistent scale, suitable for Unity and Godot, high detail but optimized, separate floor and wall geometry, navigable Layout include traps like spike pits, broken bridges, dungeon doors, stairs to different levels, pillars, scattered bones, treasure rooms, eerie glowing symbols, foggy ambience
Anonymous1774184125
make allay place like in image
Anonymous1736372214
Anonymous1770492115
low poly fps map with multiple rooms, each having 2 or 3 different entrances/exits. the map should be an infinite loop and have no ladders. the map should be enclosed. each room should connect to the others
Anonymous1774140990
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