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Demon knight 3D Models

Find the best Demon knight 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

Anonymous1756494353
Anonymous1749877715
Anonymous1761065103
Anonymous1755507271
Create a semi-realistic 3D humanoid warrior character inspired by the uploaded image. 
The character wears detailed red and silver armor with metallic and leather PBR textures. 
He has curved red horns, glowing eyes, and carries a sword in his right hand. 
He is standing in a slightly ready combat stance — confident and calm, not overly tense. 
Make sure the proportions are realistic and suitable for a game character, with clean topology and clear rig points for animation.
Export in .glb format with full textures.
Anonymous1760615830
Make demonic evil valk
Anonymous1760479364
Anonymous1759883795
Anonymous1751824168
Anonymous1760323538
Armadura metálica oscura con detalles góticos en casco y cadenas, ropa con textura de cuero envejecido, y detalles de tela, brazos de textura ósea (hueso).
Anonymous1760140566
Black winged knight
Anonymous1759364019
i want to put the spear of  man in the right in his other hand
Anonymous1758884740
Roblox character with devilish clothes
Anonymous1759124265
Anonymous1759081882
import bpy
import bmesh
from math import radians

# Delete default cube
bpy.ops.object.select_all(action='SELECT')
bpy.ops.object.delete()

# --- Create Humanoid Base (simple placeholder) ---
bpy.ops.mesh.primitive_uv_sphere_add(radius=1, location=(0,0,1.8))
head = bpy.context.active_object
head.name = "Head"

bpy.ops.mesh.primitive_cube_add(size=1, location=(0,0,1))
torso = bpy.context.active_object
torso.scale = (0.6, 0.4, 1.2)
torso.name = "Torso"

bpy.ops.mesh.primitive_cube_add(size=1, location=(0,0,0))
hips = bpy.context.active_object
hips.scale = (0.5,0.3,0.5)
hips.name = "Hips"

# Legs
for i in [-0.25, 0.25]:
    bpy.ops.mesh.primitive_cube_add(size=1, location=(i,0,-0.75))
    leg = bpy.context.active_object
    leg.scale = (0.2,0.2,1.0)
    leg.name = f"Leg_{i}"

# Arms
for i in [-0.9, 0.9]:
    bpy.ops.mesh.primitive_cube_add(size=1, location=(i,0,1))
    arm = bpy.context.active_object
    arm.scale = (0.2,0.2,0.8)
    arm.name = f"Arm_{i}"

# --- Demon Horns ---
for i in [-0.4, 0.4]:
    bpy.ops.mesh.primitive_cone_add(radius1=0.1, depth=0.6, location=(i,0,2.2))
    horn = bpy.context.active_object
    horn.rotation_euler[0] = radians(20)
    horn.name = f"Horn_{i}"

# --- Helmet ---
bpy.ops.mesh.primitive_uv_sphere_add(radius=1.05, location=(0,0,1.8))
helmet = bpy.context.active_object
helmet.scale = (1,1,1.2)
helmet.name = "Helmet"

# Boolean to hollow out helmet
mod = helmet.modifiers.new("Bool", 'BOOLEAN')
mod.operation = 'DIFFERENCE'
mod.object = head
bpy.context.view_layer.objects.active = helmet
bpy.ops.object.modifier_apply(modifier="Bool")

# --- Glowing Eyes ---
for i in [-0.25, 0.25]:
    bpy.ops.mesh.primitive_uv_sphere_add(radius=0.1, location=(i,0.5,1.8))
    eye = bpy.context.active_object
    eye.name = f"Eye_{i}"
    mat = bpy.data.materials.new(name="Glow")
    mat.use_nodes = True
    emission = mat.node_tree.nodes.new("ShaderNodeEmission")
    emission.inputs[0].default_value = (1,0,0,1)  # Red glow
    emission.inputs[1].default_value = 5.0
    mat.node_tree.links.new(emission.outputs[0], mat.node_tree.nodes["Material Output"].inputs[0])
    eye.data.materials.append(mat)

# --- Suit Material ---
suit_mat = bpy.data.materials.new(name="Suit")
suit_mat.use_nodes = True
bsdf = suit_mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs[0].default_value = (0.02,0.02,0.02,1)  # Almost black
bsdf.inputs[4].default_value = 0.7  # Roughness

torso.data.materials.append(suit_mat)
hips.data.materials.append(suit_mat)

print("✅ PUBG Demon Suit Model generated. Export as FBX from File > Export > FBX")
Anonymous1759067941
Anonymous1743041575
Anonymous1758022118
make the wings smaller and remove the base. fill in the gaps for what is not visible
Anonymous1757280016
Enter invite code to get credits!