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Dirtied 3D Models

Find the best Dirtied 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

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Anonymous1751344012
[ENGLISH]  
Create a dark, detailed forest map for Dinoo. Dense, shadowy woods with fog, muddy paths, and limited visibility. Objectives scattered across the area: a massive generator with tangled cables and signs of short circuits, five power boxes requiring cable connection and color matching, with duct tape rolls nearby. An old, rusty car deep in the forest, surrounded by tools and parts. Heavy metal gates chained shut and marked with corrosion. Small plush frogs placed randomly, emitting a quiet, cute sound. Environment details: fallen signs, abandoned tools, puddles reflecting lightning. Dynamic weather – heavy rain, thunder, and flashing bursts – enhancing the sense of horror, abandonment, and tension.
Anonymous1754602661
一个被压扁的透明瓶子
Anonymous1754360609
A broken, dirty horror wall with cracked concrete, dried blood stains, old rust marks, and layers of dust and grime. The texture is realistic and gritty, with uneven surface detail and slight damage on the corners. Abandoned and creepy atmosphere.
Anonymous1754286119
"Game environment scene: a detailed, immersive urban slum environment inspired by South American villas (Argentina) or favelas (Brazil). Narrow maze-like alleys between small, decaying buildings made of exposed red bricks and rusted corrugated metal roofs. Improvised structures with patched walls using wood planks, metal sheets, and mismatched materials. Dirty ground with broken tiles, puddles, scattered garbage, old plastic crates, and burned barrels. Walls covered in colorful graffiti and political murals. Tangled electrical wires hanging above, broken satellite dishes, empty clotheslines. Trash piles in corners, open sewer drains, and damaged fences. Overcast lighting, realistic shadows, dynamic fog. No characters or vehicles. Designed for third-person exploration game. High-poly detail, game-ready assets, gritty and immersive atmosphere."
Anonymous1752966692
"A hyper-realistic 3D urban slum environment from South America, resembling a deserted Argentine villa or Brazilian favela. Crumbling brick houses with exposed red bricks and rusted corrugated metal roofs. Walls patched with scrap wood, metal sheets, and faded paint. Dirty narrow alleyways filled with scattered trash, broken furniture, old plastic containers, and discarded tires. Graffiti-covered walls, peeling posters, and political messages. Tangled electrical wires hanging low between buildings. Clotheslines stretched across rooftops, empty. Dusty ground with puddles, cracked pavement. No people, no vehicles, abandoned atmosphere. Moody, overcast lighting, cinematic tone, high detail textures."
Anonymous1752966692
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