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Dungeon map 3D Models

Find the best Dungeon map 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

isto é um cenario, entao use a umagem como referencia e crie um modelo de cenario com os elementos 3d
Anonymous1762307995
Crea una mapa de una mazmorra con sus pasillos y sus decoraciones, agrega columnas y todo tipo de detalles tipicos de un templo, usa colores dorados y un suelo oscuro, que tenga una sala principal y distintas habitaciones, todo en un plano, no hagas distintos niveles.
Anonymous1755125914
Layout & function: A triangular/roofed structure labelled “SECTION 1” — appears to be a courtyard leading to a boss room near the apex (purple boss marker). Long approach corridors with pillars and smaller alcoves off the main route.

Spawns & combat: Red spawn boxes clustered around the approaches — designed to harry players as they approach the boss. These spawn groups that thin the party before the boss.

Activatables / gating: There are green activator icons near side rooms; likely levers or seals that must be activated to open the boss entrance or disable traps.

Design notes: Make the courtyard feel cinematic: approach path opens up to reveal boss arena. Use spawn timing to shift difficulty: small mooks early, a heavier wave just before the boss arena.

Central vertical corridor / connecting hub (middle of map)

Function: Connects SECTION 1 (top) down through the map. Thin corridors with several optional rooms branching (purple).

Optional areas & parkour: Purple optional rooms are closer to the corridor — they act as detours with extra chests or activators. Orange parkour markers are placed where the map forces vertical movement.

Enemies & Ambushes: Brown trial rooms hang off this corridor — trigger door seals on entry to start wave trials; these give gold/chest on success.

Design notes: Use the corridor to pace the run — a few small fight encounters followed by an optional puzzle/parkour to reward explorers.

Left-central circular complex (large round chamber)

Layout: A big circular arena or ritual chamber with inner structure (likely a mini-boss or puzzle center). Yellow chests and cyan special-room markers appear nearby.

Purpose: Likely a major optional or semi-mandatory area for special loot (cyan) and significant challenge. Could be a rune puzzle or an arena-style fight.

Spawners: Red spawns around its rim — waves come from multiple directions to create 360-degree tension.

Design notes: If this is optional, make the rewards enticing (unique collectibles, a progression key). For arena fights, include cover pillars and attack telegraphs to make mechanics clear.
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Anonymous1772404380
can you make a map for a game with n64 polygons in it a dungeon that is really old looking this the above view
Anonymous1766007880
can you make a map for a game with n64 polygons in it a dungeon that is really old looking
Anonymous1766007880
Anonymous1743601563
create this map Top-down view game map of a mystical forest ruins dungeon, three platforms connected by stone pathways, overgrown moss and cracked tiles, broken pillars and ancient carved stone floors, glowing blue magical runes, mist and volumetric fog, dramatic lighting from above, wet stone reflections, vines and roots crawling over walls, worn cobblestone textures, cinematic shadows, Unreal Engine 5 style render, ultra detailed fantasy RPG environment, dark purple and blue color palette, mood lighting, highly realistic
Anonymous1765144799
create a 3d map
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