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Egyptian sarcophagus 3D Models

Find the best Egyptian sarcophagus 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

King Tutankhamun Coffin
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King Tutankhamun Coffin
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Pharaonic coffin
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【入口墓道】
- 两侧:象形文字石墙 + 火炬壁架
- 地面:砂岩地板 + 散落陶罐
- 尽头:莲花纹石制门廊

【祭祀密室】
- 中心:石制神龛祭坛
- 墙面:壁画装饰板 + 青铜火盆
- 角落:蛛网石壁 + 木质供桌(放卷轴)

【法老棺室】
- 核心:镀金石棺(带栏杆围合)
- 周围:彩绘陶罐 + 备用火炬壁架
有埃及迷宫元素室内地图
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Create an accurate 3D model based strictly on the provided image. 
Do not add or modify any shapes, decorations, or proportions. 
Reproduce the object exactly as shown: an anthropoid sarcophagus lid with crossed arms, crook and flail, and a smooth, slightly stylized surface. 
Maintain the exact silhouette, face shape, headdress geometry, proportions, and all sculpted details. 
The material should be a smooth matte plastic or resin, uniform light beige, with no texture variation or aging. 
Do not reinterpret missing areas, do not invent details, and do not change the anatomy or style. 
Model the figure as a single closed mesh with clean, simple topology, preserving all contours exactly as they appear in the image. 
This is a reconstruction task, not a redesign: match the reference 1:1.
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An **indistinguishable-from-reality, museum-grade, hyperrealistic High-Poly 3D Model** of an ancient Egyptian Royal Sarcophagus, **dramatically depicted as OPENED**. The model must convey profound historical authenticity, majestic decay, and immense material weight, showcasing both its exterior and intricate interior details.

**II. TECHNICAL SPECIFICATIONS**
* **Model Type:** High-Poly Cinematic/Sculpt Asset. Optimized for extreme close-ups.
* **Topology:** Clean, Quads-dominant mesh.
* **Scale:** Real-world scale (Approx. 2.2m height).
* **UV Mapping:** Professional, non-overlapping UV Unwrapping for all parts (Lid, Base, Interior, Face).
* **Files Required:** .OBJ, .FBX (high-poly export), and Native File (.ZTL or .MA preferred).

**III. TEXTURING & MATERIALS (PBR - Extreme, Aged Fidelity)**
* **Workflow:** Full PBR (Physically Based Rendering) workflow, emphasizing deep historical wear and natural material degradation.
* **Primary Material (Gold - Exterior):** **Solid, Heavy Gold**, now with a **dulled, h
Anonymous1762921849
A **Pristine, Museum-Quality, Hyperrealistic High-Poly 3D Model** of an anthropomorphic Royal Egyptian Sarcophagus. The final render/model must exhibit **Flawless Photorealism** and convey the immense **Historical Weight** and sanctity of a true royal burial artifact. Absolutely no stylized, simplified, or cartoonish elements are allowed.

**II. TECHNICAL SPECIFICATIONS**
* **Model Type:** High-Poly Cinematic Asset for extreme close-ups.
* **Topology:** Clean, Quads-dominant mesh, suitable for detailed Subdivision.
* **Scale:** Real-world scale (Approx. 2.2m height).
* **UV Mapping:** Professional, non-overlapping UV Unwrapping.

**III. TEXTURING & MATERIALS (PBR - Hyperrealistic Fidelity)**
* **Workflow:** Full PBR (Physically Based Rendering) workflow is mandatory.
* **Primary Material (Gold):** **Solid, Heavy Gold**, highly polished, with a deep, rich yellow-orange hue. The texture must include **ultra-fine patina, microscopic tarnishing, and minuscule imperfections** consistent with ancient, unblemished g
Anonymous1762921849
A **hyperrealistic, ultra-high-detail High-Poly 3D Model** of an ancient Egyptian Royal Sarcophagus (Mummy Case), styled in the anthropomorphic (human-form) tradition. The model must convey immense wealth, sacred artistry, and profound historical age.

**II. TECHNICAL SPECIFICATIONS**
* **Model Type:** High-Poly Cinematic/Sculpt Asset. Optimized for extreme close-ups and rendering.
* **Topology:** Clean, Quads-dominant mesh, suitable for detailed Subdivision/Tessellation.
* **UV Mapping:** Clean, professional UV Unwrapping (Non-overlapping) for all distinct parts (Lid, Base, Face).
* **Files Required:** .OBJ, .FBX (high-poly export), and Native File (.ZTL or .MA preferred).
* **Scale:** Real-world scale (Approx. 2.2m height).

**III. TEXTURING & MATERIALS (PBR - Extreme Fidelity)**
* **Workflow:** Full PBR (Physically Based Rendering) workflow is mandatory.
* **Primary Material (Gold):** Highly polished, heavy **Solid Gold** with a rich, yellow-orange luster. The texture must include **subtle, fine surface pa
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