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Elongated 3D Models

Find the best Elongated 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

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The organism appears as a tall, slightly curved cylindrical tube made of pale limestone-like material. The tube is elongated and vertical, approximately 1.2 meters tall and about 15 cm in diameter.

The tube is composed of stacked rigid calcium segments separated by soft fleshy connective rings. The mineral segments are hard, chalky, slightly porous, and off-white to light beige, resembling weathered limestone or calcified biological material. Each mineral segment is short and cylindrical, forming a repeating modular structure along the tube.

Between these hard sections are thicker organic bands of reddish-pink fleshy tissue that wrap around the tube like soft joints. These connective tissues appear slightly swollen, organic, and flexible, with subtle wrinkles and a moist biological surface.

The tube is slightly tapered toward the top and very subtly curved, as if it gently bends with underwater currents. The overall silhouette should remain mostly vertical but not perfectly straight.

The top of the tube i
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zeeman effect diagram
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ortopädische einlage vorne bis in die mitte 2mm  dicke und  hinten 20 mm dicke
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una anomalia de lobotomy corporation, con animaciones incluidas
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请生成一个平衡装置的中间部分模型,整体为流线型细长的锥体结构,锥头部位略微向下弯曲形成一个尖点作为支撑支点,锥体从支点向后流畅延伸并逐渐收窄。在锥体的后半部分两侧,对称分布着若干条向后发散的弧线形延伸结构,形态优雅修长,带有微妙的卷曲感,类似抽象化的触手但并非具象生物造型。这些对称结构的表面融合了浅浮雕花纹和羽毛状纹理,与锥体本身的雕刻装饰相呼应。整个锥体尾部逐渐加重,确保重心位于前下方的支点处。材质光滑细腻带有微妙纹理,整体造型修长流线,绝对不臃肿。
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(二)核心尺寸基准
 
- 长廊总长度:30-50m(根据场景需求调整),总高度:3.5-4.2m,通道净宽:2.5-3m
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- 单体弧形模块:半径1.5-2m,弧长3-4m,模块间距0.8-1m
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- 镂空纹样:主体镂空(松枝、花鸟、亭台)线条宽度15-20mm,皮影人物单体高度1.8-2.5m
 
二、分阶段建模流程
 
(一)基础框架搭建(曲线化主体)
 
1. 路径绘制:在顶视图绘制不规则弯曲路径(模拟“S”型或自由曲线),分段数≥60,保证曲线流畅无棱角
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2. 截面生成:绘制长廊标准截面(宽3m、高4m的弧形轮廓),使用放样(Loft)命令,将截面沿弯曲路径放样,生成连续长廊主体
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3. 模块拆分:将放样主体按3-4m分段,拆分为独立弧形模块,便于后续镂空与细节处理
 
(二)镂空与皮影元素建模
 
1. 镂空雕花制作
 
- 方法1(参数化):在Rhino+Grasshopper中绘制松枝、花鸟、亭台等传统纹样,生成镂空曲面后导入3ds Max,与主体模块布尔运算
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- 方法2(手工):在3ds Max中绘制纹样二维图形,添加挤出命令(厚度10mm),与主体模型进行布尔差集运算,生成镂空效果
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- 细节要求:镂空边缘保留10mm圆角,避免尖锐边角,增强结构稳定性
 
2. 皮影人物/场景建模
 
- 建模方式:采用平面贴图+厚度挤出(厚度5mm),还原皮影质感
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- 造型参考:提取传统皮影元素(武将、仕女、车马、亭台),保留标志性头饰、服饰纹样
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- 贴图制作:在Photoshop中绘制金红配色皮影纹样,添加做旧纹理,赋予材质自发光属性(强度150-200cd/m²),模拟透光效果
 
(三)灯带与环境配套建模
 
1. 灯带布置:沿长廊底部边缘、镂空纹样内侧添加灯带模型(宽度20mm,长度随路径调整),选用暖黄色灯带(色温3000-3500K),赋予自发光材质
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2. 地面铺装:铺设仿石砖材质,砖缝宽度3mm,添加凹凸贴图增强真实感
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3. 室外环境:添加背景绿植(乔木、灌木)、远景建筑,匹配室外场景氛围
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dois cilindros ocos interligados e vazados entre sí por tangentes, um com 2,8 cm de diametro e outro com 6cm de diametro ambos com altura de 1,5cm
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