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Enemy 3D Models

Find the best Enemy 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

skinny dystopian megastructure rebel, lower residential tower inhabitant, thin underfed body, worn layered civilian clothing, patched jacket, dirty hoodie under industrial coat, improvised knee pads, cheap gloves, scavenged utility straps, tired posture, pale unhealthy skin, shaved or uneven haircut, subtle cyberpunk megabuilding poverty aesthetic, white-gray tower environment palette, asymmetrical silhouette, no armor plating, believable civilian resistance fighter, early-level videogame enemy design, realistic fabric damage, grime, dust, neutral background, full body character concept art, front three-quarter pose, high detail hard surface + fabric realism
Anonymous1775832090
full-body dystopian megatower rebel, first-level resident turned insurgent, standard enemy unit, unarmed melee fighter, slim to medium silhouette, layered civilian clothing mixed with scavenged armor, dark jacket, hood, armored vest from salvaged metal plates, worn cargo pants, utility straps, taped equipment, rough gloves, reinforced boots, respirator, improvised mask, protective goggles, homemade riot gear, resistance insignia, desperate survivor aesthetic, brutal urban underclass fighter, realistic human proportions, grounded sci-fi, high detail, game-ready character, no weapon, no environment, isolated on plain background
Anonymous1775659210
The most powerful enemy in all of existence and non existence
The Creator
Stylized low-poly enemy drone for Terminal Hall district. Hovering or flying sentry silhouette built for isometric action gameplay. Blend retro terminal-security machine design with subtle memory-corruption energy. Clean shapes, not too many parts, smart cold system-controlled feel. Dark panels, phosphor glow accents, simple readable materials, game-ready enemy model, readable from a high-angle camera, not photorealistic.
Anonymous1774942677
Stylized low-poly enemy for Night Shift district in a heartfelt co-op action game. Corrupted memory husk with a zombie-like humanoid silhouette, simple shadowy body, not gory, not horror-heavy. Feels like a distorted late-night memory creature. Clean attack silhouette, readable from a high-angle or isometric camera, suitable for wave survival combat. Dark memory-corruption colors with subtle eerie glow, simple materials, game-ready enemy model, not photorealistic.
Anonymous1774942677
Stylized low-poly heavy enemy for Safehouse district in a heartfelt father-son action game. Burden-form brute with a large sturdy silhouette, symbolic of pressure, responsibility, and weight. Slow but dangerous, readable weak points, not grotesque. Feels like a physical embodiment of life’s heaviness. Grounded dark tones with subtle stress-glow accents, strong readable shape for isometric combat, simple materials, game-ready enemy model, not photorealistic.
Anonymous1774942677
A large, heavily built corrupted enemy with massive armor-like growths covering its body. Its arms are oversized and powerful, with one arm transformed into a heavy blunt weapon. The surface looks like a mix of rock, metal, and corruption. Glowing energy seeps through cracks in its armor. Its movement feels slow but extremely powerful. Dark fantasy and sci-fi fusion, highly detailed, bulky silhouette, game-ready.
Anonymous1767929869
A large, heavily built corrupted enemy with massive armor-like growths covering its body. Its arms are oversized and powerful, with one arm transformed into a heavy blunt weapon. The surface looks like a mix of rock, metal, and corruption. Glowing energy seeps through cracks in its armor. Its movement feels slow but extremely powerful. Dark fantasy and sci-fi fusion, highly detailed, bulky silhouette, game-ready.
Anonymous1767929869
ENEMY 1 — HOLLOW
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Type: Corrupted Human
Appearance:
- Tall, emaciated human figure
- Skin is grey and cracked like dry earth
- Eyes glow dim red — no pupils
- Moves in jerky, glitching animations
- Wears tattered civilian clothes
- Veins visible on skin, glowing dark orange


make legs also
Anonymous1768049844
ENEMY 1 — HOLLOW
══════════════════
Type: Corrupted Human
Appearance:
- Tall, emaciated human figure
- Skin is grey and cracked like dry earth
- Eyes glow dim red — no pupils
- Moves in jerky, glitching animations
- Wears tattered civilian clothes
- Veins visible on skin, glowing dark orange
Anonymous1768049844
Generate a variation of the Sentinel enemy model that is posed in a collapsed, deactivated state. The rings are scattered around the core, with energy fading. This model will be used for takedown death animations. It should share the same textures as the active Sentinel but with emissive maps turned off. The pose is a heap of parts on the ground. Polygon count similar to the original. No rig needed.
Anonymous1710498833
enemy from horror game, multiple heads and arms
Anonymous1773187166
Anonymous1773154830
A full body realistic horror game enemy character, masked psychopath killer, tall thin male, wearing a dirty white expressionless mask with dark eye holes, subtle cracks on the mask, messy dark hair visible from behind the mask, pale skin on exposed arms, wearing a worn-out butcher apron with dried blood stains and splashes, dark dirty pants, old heavy boots, holding a rusty knife with blood marks, unsettling posture slightly hunched forward, tense body language, realistic human proportions, cinematic horror atmosphere, highly detailed face mask, PBR textures, game-ready 3D model, optimized topology, real-time engine ready, T-pose, neutral pose, full body visible, separated arms and legs for rigging(dengan T pose)
Anonymous1771833249
Slim humanoid enemy in neutral T-pose, wearing worn and rugged leather armor with chainmail patches, simple shoulder guards, dirty tattered cloak, slightly hunched forward posture, muted dark brown and gray tones, rough leather boots, exposed scratches and dents on armor, intimidating and battle-hardened, humanoid, realistic style, dim stone dungeon corridor background, no weapons, ready for rigging and animation, designed for melee combat, unique design distinct from grassland, desert, snow, and icy cave enemies
Anonymous1734844669
Sleek alien-tech enemy unit for tower defense game, tall slender silhouette, dark metallic armor with purple glowing phase energy lines, partially translucent energy effects around limbs, sharp angular design, agile and dangerous appearance, glowing eyes, subtle distortion effect around body as if phasing, designed for top-down readability, centered, isolated on neutral gray background, 3D game asset render, high detail, same universe as futuristic defense towers, stylized but realistic
Anonymous1770987259
Anonymous1769977603
low poly enemy
Anonymous1770035425
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