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Eyes 3D Models

Find the best Eyes 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

add eyees like a robot eyes
Anonymous1776757325
Ophanim ringed object covered in eyes, UAP, UFO sinister
Anonymous1776808259
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Anonymous1776563284
eyes that looks straight in the front
Anonymous1776702605
Anonymous1754421705
Would like to fix the eyes to be corrected and add blinking
Anonymous1776604775
Anonymous1776208479
Anonymous1772202121
Evgeniy
Anonymous1763474536
Anonymous1776441407
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Anonymous1776368592
​"High-end 3D model of the anime eyes from image_0.png. Flat Eye Geometry: Eyeballs and irises must be modeled as flat surfaces, not spheres. Facial Curvature: Apply a subtle, continuous curvature to the entire assembly (eyes, eyelids, and lashes) to simulate placement on an anime face (as a curved plane). Iris Details: Irises must feature the identical turquoise and blue galactic nebula texture from image_0.png, with matching highlights and centered pupils. Volumetric Lashes: Pale lavender eyelashes must be modeled as 3D volumetric geometry, projecting forward naturally from the eyelids, creating clear depth in contrast to the flat eyes. Texturing: Use 8K PBR textures for the nebula iris and soft SSS (Subsurface Scattering) for the lavender eyelids. Lighting: Soft, uniform studio lighting to emphasize the 3D lashes against the flat iris surface."
Anonymous1776368592
Anonymous1776368592
Optical Depth Geometry (Critical FIX):
​Dual-Layer Modeling: The head mesh must have spherical eyes modeled deep inside the eye sockets, on the facial plane, physically separate from and behind the spectacles.
​The "Six Eyes": Model intense, detailed cyan-blue irises with complex fractal patterns. Apply high-power emissive glow shader. These glowing eyes must be visible through the spectacles, with ZERO mesh clipping or depth sorting errors.
​Spectacles: Round, silver-rimmed glasses with transparent refractive lenses resting on the nose bridge. Lenses must not merge with eye geometry.
​Anatomy & Pose (Modified for Look-Forward):
​Head Direction: Head is turned completely forward, looking directly into the camera. Joyful open-mouthed expression.
​Pose: Prone (on stomach), propped on elbows, peace sign hand gesture. Spiky lavender hair with detailed matte vinyl texture.
​Shaders & Output: 8K resolution, clean mesh topology, PBR materials. Subsurface scattering skin, matte fabric suit.
Anonymous1776368592
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