?

Foosball 3D Models

Find the best Foosball 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

BABY FOOT
Anonymous1748783082
faire un ficher stl avec mon image
Anonymous1760389696
Anonymous1755863722
generate me a babyfoot game
Anonymous1760196740
Anonymous1759164760
Create a simplified 3D model of a foosball table (metegol) for 3D printing as a trophy. Use minimal, clean shapes, low detail, and perfect symmetry. Rectangular table with 4 simple legs, side walls, basic goals, and a flat field.
Rods (VERY IMPORTANT): Exactly 8 rods TOTAL (not per side), each crossing the full table. Only 4 rod ends (handles) must be visible per side (8 total). Do NOT duplicate rods.
Rod distribution from front to back (FIXED ORDER):
Rod 1: Team A goalkeeper (1 player)
Rod 2: Team A defenders (3 players)
Rod 3: Team B attackers (3 players)
Rod 4: Team A midfield (4 players)
Rod 5: Team B midfield (4 players)
Rod 6: Team A attackers (3 players)
Rod 7: Team B defenders (3 players)
Rod 8: Team B goalkeeper (1 player)
Players must be simple, evenly spaced, centered, and aligned. Total 22 players.
Ensure perfect symmetry, solid watertight mesh, manifold. Avoid extra rods or handles.
Anonymous1775952455
Anonymous1751032366
Anonymous1774889327
Anonymous1774506854
Anonymous1773293668
High-detail 3D model of a soccer/foosball goal suitable for a tabletop foosball game, provided in two stylistic variants: realistic and stylized-cartoon. Model requirements:

Overall:

    Deliver both variants as separate models (or as separate LODs) with matching scale for easy swapping. Base scale: goal width 60 cm, height 25 cm, depth 20 cm (adjustable if needed). Provide units in metric.
    Clean, manifold geometry, quad-friendly topology, no non-manifold edges, and proper UVs with non-overlapping shells for texture painting.
    Separate mesh groups for: frame (crossbar and posts), net, back supports (if any), mounting/base brackets. Name objects clearly.
    Provide low, medium, and high LODs (e.g., ~1.5k / 10k / 60k tris for realistic; ~1k / 5k / 20k for cartoon), plus a high-resolution sculpt or displacement-ready mesh for baking.
    Provide baked maps: normal, ambient occlusion, curvature, position ID, and PBR textures (albedo/base color, roughness, metallic, normal) at 4K
Anonymous1770654201
Anonymous1751994852
Anonymous1749898493
Anonymous1771873681
Anonymous1765351272
Anonymous1770611650
Anonymous1768962890
Anonymous1758026065
Enter invite code to get credits!