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Formula 1 race 3D Models

Find the best Formula 1 race 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

OBJETO PRINCIPAL:
Fórmula 1 McLaren MP4/4 (1988) - monocoque de fibra de carbono
DIMENSÕES APROXIMADAS:

Comprimento: 4,58m
Largura: 2,15m (incluindo rodas)
Altura: 95cm
Distância entre eixos: 2,85m

GEOMETRIA ESTRUTURAL:
COCKPIT:

Formato cônico alongado
Abertura oval para piloto (80cm x 40cm)
Para-brisa baixo inclinado 15°
Proteção lateral elevada (halo não presente nesta era)

CARROCERIA:

Bico frontal pontudo, largura progressiva de 30cm a 180cm
Sidepods laterais com entradas de ar retangulares (40cm x 25cm cada)
Seção transversal em formato de gota d'água invertida
Carenagem traseira afunilando para motor

ASA DIANTEIRA:

Perfil duplo
Largura: 180cm
Altura: 15cm
Inclinação: 5-8° (downforce)
Suportes centrais triangulares

ASA TRASEIRA:

Perfil triplo escalonado
Largura: 110cm
Altura total: 95cm acima do solo
Suportes verticais cilíndricos (diâmetro 3cm)

RODAS E PNEUS:

Dianteiras: diâmetro 66cm, largura 33cm
Traseiras: diâmetro 66cm, largura 46cm
Roda: 5 raios, centro cônico
Offs
3D Model
Create a hyper-realistic 3D model of a modern Formula 1 car, 2024 season, with accurate proportions and complete aerodynamic details. Include a detailed multi-element front wing, rear wing, diffuser, visible suspension, wide slick tires with realistic markings, open cockpit with racing seat, steering wheel with buttons, pedals, and side mirrors. Use metallic red paint with matte black accents and fictional sponsor logos.

The model must be game-ready optimized: clean topology, low/medium poly mesh while preserving silhouette and essential details. Include full PBR textures:

Albedo/Diffuse for colors and decals

Normal Map for surface details

Roughness Map for realistic glossiness

Metallic Map for metallic parts

Ambient Occlusion Map for depth

Provide 4K textures for the body, tires, and cockpit. Include proper UV mapping for easy skin customization.

Prepare the model for animation, allowing wheel rotation, suspension movement, and front wheel steering. Use neutral lighting for a
3D Model