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Gnome 3D Models

Find the best Gnome 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

gnome wearing a tattered tuxedo and a weathered top hat. The  top hat need to be proportional to his size no more than 1/4 his size. he should have a white beard and mustache. He should be wearing a pair of glasses
Anonymous1770244648
gnome wearing a tattered tuxedo and a weathered top hat. The  top hat need to be proportional to his size no more than 1/4 his size. he should have a white beard and mustache
Anonymous1770244648
 gnome holding a heart writing i love you . The model is an empty shell for lamp
Anonymous1768433991
gnome player model
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an Gnome
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Anonymous1769473643
Convert EXACTLY this gnome image to VTuber 3D avatar:

Isolate ONLY gnome, remove ALL background.

MOUTH: Slightly open (small gap, teeth visible), lips/teeth topology optimized for blendshapes.

TECHNICAL:
- Low poly quad topology 8-12k tris
- STRICT T-POSE: arms horizontal Y-axis (shoulders 0° rotation, elbows straight, palms down)  
- Perfect mirror symmetry left/right
- Edge loops at ALL joints (shoulders/elbows/wrists/hips/knees/neck/jaw/lips) + 4-6 extra loops at elbows/knees/shoulders
- Single watertight mesh, origin-centered (0,0,0), seamless UV (no overlaps)
- 2-3mm wall thickness arms/legs/torso
- No self-intersections/thin polygons at armpits/crotch
- Clear head/neck/shoulder separation
- Eyes forward-facing (0° rotation, YZ plane)
- Consistent outward polygon normals
- Humanoid bone proportions (upper arm=forearm, thigh>shin)

Output: Production-ready VRM — Blender Rigify → Unity export → VSeeFace flawless tracking.
Anonymous1768330452
Convert EXACTLY this image into professional VTuber 3D avatar model: 

VISUAL: humanoid, big expressive eyes, beard), black hair,  match reference image design, colors, details precisely. Isolate ONLY gnome, remove ALL background/grass/landscape.

TECHNICAL VTuber READY:
STRICT T-POSE: arms extended straight horizontally parallel to Y-axis (shoulders 0° rotation all axes, elbows fully locked straight, palms facing down), legs straight, standing front view.
PERFECT mirror symmetry left/right arms/legs/head.
CLEAN quad-based topology (~8-12k triangles, even edge loops/flow at shoulders/elbows/wrists/hips/knees/neck/joints for flawless weight painting).
SINGLE connected mesh, centered at origin (0,0,0), no ngons/overlaps/asymmetry/distortions.
SEAMLESS UV unwrapped (non-overlapping, efficient for texturing).
HUMANoid bone proportions: dominant oversized head bone, short limb bones — optimized for VSeeFace/Magic Mirror auto-tracking and Blender Rigify/Humanoid VRM export.
- Low poly game-ready, no floating geomet
Anonymous1768330452
generate a 3d model suitable for printing, make sure the bee has all of its wings
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謝秀如
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Enter invite code to get credits!