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Goalkeeper 3D Models

Find the best Goalkeeper 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

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Create a game-ready 3D model of a child male football goalkeeper (age 10–14), neutral T/A pose, low-mid poly, clean topology, fully riggable.

Model MUST be modular with separate meshes and materials for: Shirt, Shorts or GK pants, Socks, Shoes, Skin, Gloves, optional Bib. No merged geometry. Each layer must be independently removable.

Hands MUST have anatomically correct structure: exactly 5 fingers per hand (1 thumb + 4 fingers). No extra digits, no merged or split fingers, correct proportions.

Gloves MUST be a separate mesh worn over hands, not fused with skin, slightly overlapping and removable.

Generate PBR textures. Shirt must have clear UV areas for front/back numbers (no baked numbers). Use bold GK colors. Provide Albedo, Normal, Roughness. No baked lighting.
Anonymous1776663137
Create a game-ready 3D model of a child male football goalkeeper (age ~10–14), neutral T/A pose, low-mid poly, clean topology, fully riggable.

Model MUST be modular with separate meshes and materials for: Shirt (long sleeve GK jersey), Shorts or GK pants, Socks, Shoes, Skin, Gloves, optional Bib. No merged geometry. Each layer must be independently removable.

Gloves MUST be a separate mesh worn over hands, not fused with the body, slightly overlapping and removable.

Generate PBR textures for each material. Shirt must include clear UV areas for front and back numbers (no baked numbers). Use bold GK colors (bright/contrasting), minimal patterns.

Provide Albedo, Normal, Roughness maps. No baked lighting. Skin simple and neutral. Gloves slightly more detailed. Ensure all textures support easy color customization.
Anonymous1776663137
Anonymous1776678008
Create a game-ready 3D football player in neutral T-pose, low-mid poly, clean topology, fully riggable humanoid.

Model MUST be modular with strictly separate meshes AND material slots for: Shirt, Shorts, Socks, Shoes, Skin, Gloves (GK), Bib. Each layer must be independently toggleable and removable. Do NOT merge or combine any layers.

UVs must support dynamic textures. Shirt must include dedicated UV areas for front and back jersey numbers for real-time overlays.

Gloves must be a separate layer over hands. Bib must sit above shirt without clipping and be toggleable.

Use clear hierarchy naming per layer. Pivot at feet. Realistic slightly stylized proportions. Unity/Unreal ready. Avoid high poly and shared materials.
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