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Grooves 3D Models

Find the best Grooves 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

A spooky dead tree with a twisted, gnarled trunk and no leaves. The tree has thick, uneven roots at the base, partially exposed above the ground.

The branches are long, crooked, and sharp, reaching outward and upward like clawed fingers. The silhouette is jagged and unsettling, with asymmetrical shapes to enhance the eerie feeling.

The bark is rough and cracked, with deep grooves and weathered texture. Parts of the wood appear split or broken.

The color is dark brown to near black, with subtle gray tones. Optional faint green glow or mist around the tree for a supernatural effect.

The overall design is creepy and atmospheric, suitable for a horror game environment, with a slightly stylized but readable shape.
Anonymous1774428055
A majestic, highly detailed 3D tree in full bloom, lush canopy with thousands of individually rendered leaves in vibrant green, delicate spring blossoms in soft pink and white scattered throughout the branches, intricate bark texture with deep grooves and natural imperfections, complex branching structure from thick primary limbs tapering to fine secondary and tertiary twigs, visible surface roots spreading organically at the base, subsurface scattering on leaves for realistic light transmission, volumetric ambient occlusion in the canopy, photorealistic render, 8K texture resolution, cinematic lighting with soft golden hour sunlight filtering through the foliage
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Anonymous1772595070
A single realistic low poly bush for a flight simulator, clearly a shrub and not a small tree. The plant is low and wide, with no tall visible trunk: only a short thick base slightly emerging from the ground and quickly splitting into several stems, so the silhouette reads as a dense mound near the ground. The overall shape is a squat, irregular hemisphere, wider than it is tall. The base uses a matte hand-painted bark and branch texture with subtle grooves and knots. The foliage volume is built from several intersecting smooth spherical or blob-like layers placed low to the ground, with irregular sizes, rotations and offsets, avoiding any perfect grid or ring structure. Each foliage layer is covered with a detailed matte leaf texture and alpha, showing small clustered leaves, gaps and broken patterns that look good from high altitude. Very low polygon count, crisp readable textures, neutral studio background, neutral daylight, realistic low poly shrub, no cartoon, orthographic view.
Anonymous1771254870
A single realistic low poly bush for a flight simulator, clearly a shrub and not a small tree. The plant is low and wide, with no tall visible trunk: only a short thick base slightly emerging from the ground and quickly splitting into several stems, so the silhouette reads as a dense mound near the ground. The overall shape is a squat, irregular hemisphere, wider than it is tall. The base uses a matte hand-painted bark and branch texture with subtle grooves and knots. The foliage volume is built from several intersecting smooth spherical or blob-like layers placed low to the ground, with irregular sizes, rotations and offsets, avoiding any perfect grid or ring structure. Each foliage layer is covered with a detailed matte leaf texture and alpha, showing small clustered leaves, gaps and broken patterns that look good from high altitude. Very low polygon count, crisp readable textures, neutral studio background, neutral daylight, realistic low poly shrub, no cartoon, orthographic view.
Anonymous1771254870
A single realistic low poly conifer tree (spruce or pine) for a flight simulator, viewed from an angle that works well from high altitude. The trunk is slightly taller and thicker than usual, with a simple but clearly defined silhouette, a gentle bend or flare at the base and subtle irregularities so it does not look like a generic cylinder. The bark uses a realistic hand‑painted texture wrapped around the trunk, with visible vertical grooves, knots and color variation, and a completely matte finish with no gloss or specular highlights. The crown is a compact conical volume built from several stacked or intersecting smooth cone‑like or spherical layers with slightly irregular sizes, rotations and positions, so the branches do not form a perfect grid or evenly spaced rings. Each foliage layer is covered with a detailed conifer needle texture and alpha, showing natural clumps and broken patterns that read well from far above. Very low polygon count, crisp textures, neutral studio backgro
Anonymous1771225398
A single realistic low poly conifer tree (spruce or pine) for a flight simulator, viewed from an angle that works well from high altitude. The trunk is slightly taller and thicker than usual, with a simple but clearly defined silhouette, a gentle bend or flare at the base and subtle irregularities so it does not look like a generic cylinder. The bark uses a realistic hand‑painted texture wrapped around the trunk, with visible vertical grooves, knots and color variation, and a completely matte finish with no gloss or specular highlights. The crown is a compact conical volume built from several stacked or intersecting smooth cone‑like or spherical layers with slightly irregular sizes, rotations and positions, so the branches do not form a perfect grid or evenly spaced rings. Each foliage layer is covered with a detailed conifer needle texture and alpha, showing natural clumps and broken patterns that read well from far above. Very low polygon count, crisp textures, neutral studio backgro
Anonymous1771225398
A single realistic low poly conifer tree (spruce or pine) for a flight simulator, viewed from an angle that works well from high altitude. The trunk is slightly taller and thicker than usual, with a simple but clearly defined silhouette, a gentle bend or flare at the base and subtle irregularities so it does not look like a generic cylinder. The bark uses a realistic hand‑painted texture wrapped around the trunk, with visible vertical grooves, knots and color variation, and a completely matte finish with no gloss or specular highlights. The crown is a compact conical volume built from several stacked or intersecting smooth cone‑like or spherical layers with slightly irregular sizes, rotations and positions, so the branches do not form a perfect grid or evenly spaced rings. Each foliage layer is covered with a detailed conifer needle texture and alpha, showing natural clumps and broken patterns that read well from far above. Very low polygon count, crisp textures, neutral studio backgro
Anonymous1771225398
Fantasy hiyper realistic spotted Pumpking with leafs
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Anonymous1737915327
Создай 6 соединяемых 3D-моделей горшков для суккулентов в едином стиле 'дубовая кора'.  
**Ключевые параметры**:  
1. **Модульность**:  
   - 6 отдельных шестиугольных блоков (сборка в сетку 2×3).  
   - Система соединений 'шип-паз' на боковых гранях:  
     - Шип: трапециевидный выступ (длина 12 мм, основание 8 мм, вершина 6 мм, высота 4 мм).  
     - Паз: соответственное углубление с допуском +0.3 мм.  
2. **Размеры блока**:  
   - Внешний диаметр (между параллельными сторонами): 80 мм.  
   - Высота: 80 мм (дно толщиной 3 мм + стенки).  
   - Рабочая глубина: 65 мм.  
3. **Стиль Warcraft**:  
   - Текстура 'дубовая кора': глубокие вертикальные борозды (глубина 1.2 мм, ширина 2–4 мм, случайное ветвление).  
   - Фэнтези-элементы:  
     * Стилизованные корни у основания (высота рельефа 3–5 мм, плавно переходящие в стенки).  
     * Рунические узоры по верхнему краю (толщина линии 1.5 мм, глубина 0.8 мм, паттерн: комбинация ᚦ и ᛟ).  
   - Шероховатость: рандомизированный паттерн 0.5 м
Anonymous1751307467
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