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Hall 3D Models

Find the best Hall 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

Anonymous1773880859
sky “geo4” clad
3D scene of a large abandoned hall inside a tower, overtaken by nature, mid-poly style. Huge space with high ceilings, soft volumetric light filtering through broken windows. Vines, moss, and plants cover the floors, walls, and pillars. At the far end, a large laboratory glass window reveals strange glowing flowers and phosphorescent leaves. Rusted metal and cracked stone, immersive perspective, slight fog, stylized textures, game-ready environment. Emphasize the grandeur of the hall and depth of the space
Anonymous1765621822
A massive, high-fidelity 3D modular game level environment for Unreal Engine 5. A central grand hall connected to four distinct corridors in a cross-shape (plus sign) layout. Architectural style: Ancient gothic dungeon meets near-future industrial tech. Walls are made of heavy, damp, dark stone blocks with moss. Floors are polished reflective blue marble with integrated glowing neon light strips. In the center of the main hall, a large cylindrical glass chamber with suspended wires and cables. At the end of each corridor, massive arched stone gateways. High-poly details, PBR textures, cinematic survival game aesthetic, inspired by Alice in Borderland, 8K resolution, game-ready topolog
Anonymous1773289943
Anonymous1747027329
Anonymous1758706775
奇幻小镇风格中央大厅,宽敞开阔的室内房间,卡通低模,有墙地和四个开着的门,简洁干净,无多余装饰,无角色,适合作为躲猫猫地图主通道,Unity游戏可用
Anonymous1773642226
Anonymous1773632185
A medieval hero guild building. The building has glow spooky lighting and a sign outside that says Hero guild.
Anonymous1773605071
Anonymous1769626530
make a main hall of a haunted  castle .it has haunted aesthetics
Anonymous1773163940
Create a detailed 3D architectural model of Frere Hall, a historic Venetian-Gothic style colonial building located in Karachi, Pakistan. The structure should have a rectangular footprint approximately 33.5 meters long and 23.5 meters wide with a height of about 16–17 meters.

Include key architectural features such as pointed Gothic arches, limestone walls, symmetrical windows, decorative columns, and large surrounding verandahs on both floors. Add the iconic corner tower with a steep pyramidal roof and spire. The roof should be sloped with red clay tiles and detailed ridge lines.

The building should have two floors with tall arched windows, stone carvings, and Victorian-era architectural details. Surround the structure with a simple garden environment inspired by Bagh-e-Jinnah with pathways, grass, and trees.

Style: realistic architectural visualization  
Topology: clean geometry suitable for rendering and further editing  
Level of detail: medium to high poly  
Lighting: neutral daylight  
Output: centere
Anonymous1770823034
Anonymous1721426808
(一)场景整体布局
展厅类型:线性串联式展厅(适配第一人称漫游,避免迷路),按时间脉络划分 10 个展陈区域,每个区域对应一个时代,区域间通过走廊连接;
空间尺寸:单展陈区域8m×6m,走廊宽2m,整体展厅尺寸控制在50m×30m内,避免场景过大导致 Unity 加载缓慢;
功能模块:每个展陈区域包含核心展柜(1 个,放置核心模型)、次要展柜(2-3 个,放置次要模型)、墙面标识(时代名称 + 文化简介),展厅入口设置导航 UI 大屏,出口设置休息区。
(二)场景建模标准
面数控制:整体场景模型面数≤50000 面,单个展柜面数≤1000 面,走廊、墙面等基础结构做极致简化;
建模元素:仅保留展厅核心结构(地面、墙面、天花板、展柜、走廊),取消多余装饰(如复杂吊顶、浮雕),通过 Unity 灯光、材质实现展厅氛围,而非模型细节;
展柜设计:采用开放式展柜 + 玻璃罩组合,玻璃罩做半透明轻量化建模(面数≤200 面),避免玻璃罩遮挡文物,同时适配 Unity 射线检测(确保点击文物时不被玻璃罩遮挡触发)。
(三)场景模型与文物模型的适配
展柜高度:根据文物尺寸设计展柜高度,小型文物(如剑、玉饰)展柜高 0.8m,中型文物(如青铜爵、瓷瓶)展柜高 1.2m,大型文物(如鼎、骆驼俑)展柜高 1.5m,确保文物展示视角舒适;
间距设置:各展柜间距≥1.5m,文物与展柜玻璃罩间距≥0.2m,避免第一人称漫游时碰撞模型,同时确保射线检测能精准触发文物交互;
坐标统一:场景模型与文物模型均采用 Unity3D 右手坐标系,导入后文物模型直接放置在展柜预设点位,无需额外调整位置。
Anonymous1773045228
VibhaArts
Anonymous1770644398
Anonymous1772821373
3D model of Fengtian Hall (Fengtiandian) of the Ming Palace in Nanjing, built during the Hongwu reign of the Ming Dynasty, a paradigm of early Ming official architecture, distinct from the Qing Dynasty-modified style of the Hall of Supreme Harmony in Beijing. It features a double-eaved hip roof covered with yellow glazed tiles, nine bays wide and five bays deep. The hall sits on a three-tiered white marble platform with early Ming-style balustrades, and three imperial paths leading up to it, with the central path made of green and white stone. The walls are red with golden decorations, and the dougong brackets follow early Ming official construction methods. The flying eaves are stretched, and the number and shape of ridge ornaments strictly adhere to early Ming regulations. The beam and bracket paintings are mainly green and blue, without the elaborate gold decorations of the Qing Dynasty. The overall style is symmetrical, rigorous, and proportionally accurate, with realistic details
Anonymous1763628807
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