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Height 3D Models

Find the best Height 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

Please prepare a simple rePlease prepare a simple reference 3D model of this image 

Requirements:
Size:
	•	Final height: 15 cm (150 mm)

File formats required:
	1.	STL (for 3D printing)
	2.	OBJ with color texture 
Technical details:
	•	Model should be solid and watertight (no holes)
	•	Properly scaled to 15 cm height
	•	Base/stand included under the feet
	•	Normal resolution (not extremely high polygon count)

Purpose:
This model is only for quotation and sample production.

Please share the final files in:
	•	STL format
	•	OBJ format (with textures in ZIP foference 3D model of this image 

Requirements:
Size:
	•	Final height: 15 cm (150 mm)

File formats required:
	1.	STL (for 3D printing)
	2.	OBJ with color texture 
Technical details:
	•	Model should be solid and watertight (no holes)
	•	Properly scaled to 15 cm height
	•	Base/stand included under the feet
	•	Normal resolution (not extremely high polygon count)

Purpose:
This model is only for quotation and sample production.

Please share the final files
Anonymous1774084986
Anonymous1773566889
Create a 3D mechanical CAD model from a 2D drawing.

Dimensions (mm):
Total width: 80 mm
Total height: 50 mm
Thickness: 10 mm

Top: 30 mm line, 10 mm center notch down, then 30 mm line.

Right side: three step levels each 10 mm height.

Bottom profile: 10 mm horizontal, 15 mm slant up, 20 mm horizontal center, 15 mm slant up, 10 mm horizontal.

Left side total height: 30 mm.

Extrude the closed 2D profile by 10 mm to create a solid 3D part.
Engineering CAD style, accurate dimensions, clean edges.
Anonymous1773222684
Create a detailed 3D board game hex tile representing medieval wheat farmland as a GLB asset.Hex geometry: regular hexagonal prism where all six sides are equal length and all interior angles are equal (regular hexagon). Circumradius 1.0 unit, tip-to-tip 2.0 units, flat-to-flat 1.732 units, side length 1.0 unit.Orientation: pointy-top hex layout with vertices toward +Z and −Z and flat edges parallel to the X axis.Origin/pivot: hex center at (0,0,0) in XZ. Y=0 at the bottom face so the tile sits on the ground plane.Height: base thickness ≤0.2 units (recommended 0.12). Terrain elevation low for tabletop readability.Terrain theme: medieval farmland with dense golden wheat fields growing from the terrain. Include rows of wheat, small dirt paths, soil patches, scattered stones, and occasional wooden fence fragments. Wheat must be modeled in full 3D with visible stalks and grain heads.Style: realistic medieval fantasy tabletop terrain like high-quality miniature wargame terrain. make me this
Anonymous1772980786
Create a detailed 3D board game hex tile representing medieval clay brick terrain as a GLB asset. Hex geometry: regular hexagonal prism where all six sides are equal length and all interior angles are equal (regular hexagon). Circumradius 1.0 unit, tip-to-tip 2.0 units, flat-to-flat 1.732 units, side length 1.0 unit. Orientation: pointy-top hex layout with vertices toward +Z and −Z and flat edges parallel to the X axis. Origin/pivot: hex center at (0,0,0) in XZ. Y=0 at the bottom face so the tile sits on the ground plane. Height: base thickness ≤0.2 units (recommended 0.12). Terrain elevation low for tabletop readability. Terrain: medieval clay and brick terrain with reddish-brown clay ground, small clay pits, scattered raw bricks and stacked brick piles, uneven dirt surfaces, and small stones. Include cracked clay patches and partially buried bricks emerging from the soil to represent a brickmaking area. Style: realistic medieval fantasy tabletop terrain similar to high-quality miniat
Anonymous1772969870
Anonymous1756292952
Create a detailed 3D board game hex tile representing medieval clay brick terrain as a GLB asset. Hex geometry: regular hexagonal prism where all six sides are equal length and all interior angles are equal (regular hexagon). Circumradius 1.0 unit, tip-to-tip 2.0 units, flat-to-flat 1.732 units, side length 1.0 unit. Orientation: pointy-top hex layout with vertices toward +Z and −Z and flat edges parallel to the X axis. Origin/pivot: hex center at (0,0,0) in XZ. Y=0 at the bottom face so the tile sits on the ground plane. Height: base thickness ≤0.2 units (recommended 0.12). Terrain elevation low for tabletop readability. Terrain: medieval clay and brick terrain with reddish-brown clay ground, small clay pits, scattered raw bricks and stacked brick piles, uneven dirt surfaces, and small stones. Include cracked clay patches and partially buried bricks emerging from the soil to represent a brickmaking area. Style: realistic medieval fantasy tabletop terrain similar to high-quality miniat
Anonymous1772934027
Create a detailed 3D board game hex tile representing medieval clay brick terrain as a GLB asset. Hex geometry: regular hexagonal prism where all six sides are equal length and all interior angles are equal (regular hexagon). Circumradius 1.0 unit, tip-to-tip 2.0 units, flat-to-flat 1.732 units, side length 1.0 unit. Orientation: pointy-top hex layout with vertices toward +Z and −Z and flat edges parallel to the X axis. Origin/pivot: hex center at (0,0,0) in XZ. Y=0 at the bottom face so the tile sits on the ground plane. Height: base thickness ≤0.2 units (recommended 0.12). Terrain elevation low for tabletop readability. Terrain: medieval clay and brick terrain with reddish-brown clay ground, small clay pits, scattered raw bricks and stacked brick piles, uneven dirt surfaces, and small stones. Include cracked clay patches and partially buried bricks emerging from the soil to represent a brickmaking area. Style: realistic medieval fantasy tabletop terrain similar to high-quality miniat
Anonymous1772934566
Create a detailed 3D board game hex tile representing medieval clay brick terrain as a GLB asset. Hex geometry: regular hexagonal prism where all six sides are equal length and all interior angles are equal (regular hexagon). Circumradius 1.0 unit, tip-to-tip 2.0 units, flat-to-flat 1.732 units, side length 1.0 unit. Orientation: pointy-top hex layout with vertices toward +Z and −Z and flat edges parallel to the X axis. Origin/pivot: hex center at (0,0,0) in XZ. Y=0 at the bottom face so the tile sits on the ground plane. Height: base thickness ≤0.2 units (recommended 0.12). Terrain elevation low for tabletop readability. Terrain: medieval clay and brick terrain with reddish-brown clay ground, small clay pits, scattered raw bricks and stacked brick piles, uneven dirt surfaces, and small stones. Include cracked clay patches and partially buried bricks emerging from the soil to represent a brickmaking area. Style: realistic medieval fantasy tabletop terrain similar to high-quality miniat
Anonymous1772934566
Create a detailed 3D board game hex tile representing medieval clay brick terrain as a GLB asset. Hex geometry: regular hexagonal prism where all six sides are equal length and all interior angles are equal (regular hexagon). Circumradius 1.0 unit, tip-to-tip 2.0 units, flat-to-flat 1.732 units, side length 1.0 unit. Orientation: pointy-top hex layout with vertices toward +Z and −Z and flat edges parallel to the X axis. Origin/pivot: hex center at (0,0,0) in XZ. Y=0 at the bottom face so the tile sits on the ground plane. Height: base thickness ≤0.2 units (recommended 0.12). Terrain elevation low for tabletop readability. Terrain: medieval clay and brick terrain with reddish-brown clay ground, small clay pits, scattered raw bricks and stacked brick piles, uneven dirt surfaces, and small stones. Include cracked clay patches and partially buried bricks emerging from the soil to represent a brickmaking area. Style: realistic medieval fantasy tabletop terrain similar to high-quality miniat
Anonymous1772934027
Create a detailed 3D board game hex tile representing medieval stone terrain as a GLB asset. Hex geometry: regular hexagonal prism where all six sides are equal length and all interior angles are equal (regular hexagon). Circumradius 1.0 unit, tip-to-tip 2.0 units, flat-to-flat 1.732 units, side length 1.0 unit. Orientation: pointy-top hex layout with vertices toward +Z and −Z and flat edges parallel to the X axis. Origin/pivot: hex center at (0,0,0) in XZ. Y=0 at the bottom face so the tile sits on the ground plane. Height: base thickness ≤0.2 units (recommended 0.12). Terrain elevation low for tabletop readability. Terrain: medieval rocky terrain with a mountain of stone and uneven stone ground, clusters of large rocks and boulders, fractured stone surfaces, gravel patches, and cracks in the rock. Some rocks should be partially embedded in the terrain with slight height variation across the surface. Style: realistic medieval fantasy tabletop terrain
Anonymous1772926483
Create a detailed 3D board game hex tile representing medieval pasture terrain as a GLB asset. Hex geometry: regular hexagonal prism where all six sides are equal length and all interior angles are equal (regular hexagon). Circumradius 1.0 unit, tip-to-tip 2.0 units, flat-to-flat 1.732 units, side length 1.0 unit. Orientation: pointy-top hex layout with vertices toward +Z and −Z and flat edges parallel to the X axis. Origin/pivot: hex center at (0,0,0) in XZ. Y=0 at the bottom face so the tile sits on the ground plane. Height: base thickness ≤0.2 units (recommended 0.12). Terrain elevation low for tabletop readability. Terrain: medieval pasture terrain with gently uneven grassy ground, soft earth patches, small stones, a few scattered shrubs, and several sheep grazing on the tile. Include tufts of grass and natural variation in the pasture surface. Sheep should be fully modeled in 3D and placed naturally on the terrain. Style: realistic medieval fantasy tabletop terrain.
Anonymous1772926483
Create a detailed 3D board game hex tile representing medieval pasture terrain as a GLB asset. Hex geometry: regular hexagonal prism where all six sides are equal length and all interior angles are equal (regular hexagon). Circumradius 1.0 unit, tip-to-tip 2.0 units, flat-to-flat 1.732 units, side length 1.0 unit. Orientation: pointy-top hex layout with vertices toward +Z and −Z and flat edges parallel to the X axis. Origin/pivot: hex center at (0,0,0) in XZ. Y=0 at the bottom face so the tile sits on the ground plane. Height: base thickness ≤0.2 units (recommended 0.12). Terrain elevation low for tabletop readability. Terrain: medieval pasture terrain with gently uneven grassy ground, soft earth patches, small stones, a few scattered shrubs, and several sheep grazing on the tile. Include tufts of grass and natural variation in the pasture surface. Sheep should be fully modeled in 3D and placed naturally on the terrain. Style: realistic medieval fantasy tabletop terrain.
Anonymous1772926483
Create a detailed 3D board game hex tile representing medieval pasture terrain as a GLB asset. Hex geometry: regular hexagonal prism where all six sides are equal length and all interior angles are equal (regular hexagon). Circumradius 1.0 unit, tip-to-tip 2.0 units, flat-to-flat 1.732 units, side length 1.0 unit. Orientation: pointy-top hex layout with vertices toward +Z and −Z and flat edges parallel to the X axis. Origin/pivot: hex center at (0,0,0) in XZ. Y=0 at the bottom face so the tile sits on the ground plane. Height: base thickness ≤0.2 units (recommended 0.12). Terrain elevation low for tabletop readability. Terrain: medieval pasture terrain with gently uneven grassy ground, soft earth patches, small stones, a few scattered shrubs, and several sheep grazing on the tile. Include tufts of grass and natural variation in the pasture surface. Sheep should be fully modeled in 3D and placed naturally on the terrain. Style: realistic medieval fantasy tabletop terrain.
Anonymous1772926483
Create a detailed 3D board game hex tile representing medieval pasture terrain as a GLB asset. Hex geometry: regular hexagonal prism where all six sides are equal length and all interior angles are equal (regular hexagon). Circumradius 1.0 unit, tip-to-tip 2.0 units, flat-to-flat 1.732 units, side length 1.0 unit. Orientation: pointy-top hex layout with vertices toward +Z and −Z and flat edges parallel to the X axis. Origin/pivot: hex center at (0,0,0) in XZ. Y=0 at the bottom face so the tile sits on the ground plane. Height: base thickness ≤0.2 units (recommended 0.12). Terrain elevation low for tabletop readability. Terrain: medieval pasture terrain with gently uneven grassy ground, soft earth patches, small stones, a few scattered shrubs, and several sheep grazing on the tile. Include tufts of grass and natural variation in the pasture surface. Sheep should be fully modeled in 3D and placed naturally on the terrain. Style: realistic medieval fantasy tabletop terrain.
Anonymous1772926483
Create a detailed 3D board game hex tile representing medieval pasture terrain as a GLB asset. Hex geometry: regular hexagonal prism where all six sides are equal length and all interior angles are equal (regular hexagon). Circumradius 1.0 unit, tip-to-tip 2.0 units, flat-to-flat 1.732 units, side length 1.0 unit. Orientation: pointy-top hex layout with vertices toward +Z and −Z and flat edges parallel to the X axis. Origin/pivot: hex center at (0,0,0) in XZ. Y=0 at the bottom face so the tile sits on the ground plane. Height: base thickness ≤0.2 units (recommended 0.12). Terrain elevation low for tabletop readability. Terrain: medieval pasture terrain with gently uneven grassy ground, soft earth patches, small stones, a few scattered shrubs, and several sheep grazing on the tile. Include tufts of grass and natural variation in the pasture surface. Sheep should be fully modeled in 3D and placed naturally on the terrain. Style: realistic medieval fantasy tabletop terrain.
Anonymous1772926483
Create a detailed 3D board game hex tile representing medieval stone terrain as a GLB asset. Hex geometry: regular hexagonal prism where all six sides are equal length and all interior angles are equal (regular hexagon). Circumradius 1.0 unit, tip-to-tip 2.0 units, flat-to-flat 1.732 units, side length 1.0 unit. Orientation: pointy-top hex layout with vertices toward +Z and −Z and flat edges parallel to the X axis. Origin/pivot: hex center at (0,0,0) in XZ. Y=0 at the bottom face so the tile sits on the ground plane. Height: base thickness ≤0.2 units (recommended 0.12). Terrain elevation low for tabletop readability. Terrain: medieval rocky terrain with a mountain of stone and uneven stone ground, clusters of large rocks and boulders, fractured stone surfaces, gravel patches, and cracks in the rock. Some rocks should be partially embedded in the terrain with slight height variation across the surface. Style: realistic medieval fantasy tabletop terrain
Anonymous1772926483
Create a detailed 3D board game hex tile representing medieval pasture terrain as a GLB asset. Hex geometry: regular hexagonal prism where all six sides are equal length and all interior angles are equal (regular hexagon). Circumradius 1.0 unit, tip-to-tip 2.0 units, flat-to-flat 1.732 units, side length 1.0 unit. Orientation: pointy-top hex layout with vertices toward +Z and −Z and flat edges parallel to the X axis. Origin/pivot: hex center at (0,0,0) in XZ. Y=0 at the bottom face so the tile sits on the ground plane. Height: base thickness ≤0.2 units (recommended 0.12). Terrain elevation low for tabletop readability. Terrain: medieval pasture terrain with gently uneven grassy ground, soft earth patches, small stones, a few scattered shrubs, and natural tufts of grass across the surface. Include subtle variation in the pasture ground so it feels organic and suitable for grazing land. Style: realistic medieval fantasy tabletop terrain.
Anonymous1772918246
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