?

Heightmap 3D Models

Find the best Heightmap 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

Anonymous1770656321
i want
Anonymous1770654146
Anonymous1770583600
modelo de heightmap creado con una vista desde arriba de la plaza que hay en via monte oppio en roma frente a el coliseo romano pero sin que se vea el coliseo romano
Anonymous1768859958
snowy mountain range heightmap
Anonymous1757863911
Anonymous1761736367
Generate a realistic 3D heightmap of a coastal basin. Include a low-lying land area draining into the ocean, with gentle rivers and streams, small estuaries, and a delta. Surround the basin with modest hills or cliffs. Terrain should have smooth slopes suitable for game terrain, with clear elevation differences, suitable for exporting as a greyscale heightmap or 3D mesh. Style: realistic, natural, high detail
Anonymous1769697616
Anonymous1769585699
Create a high-quality 3D relief (heightmap) from the uploaded image, optimized for ZBrush displacement workflow.

Requirements:

Output as grayscale heightmap (16-bit or 32-bit if possible).

White = highest point, black = lowest point.

Focus on large and medium forms first, then secondary details.

No colors, no textures, no lighting baked in.

Smooth continuous surfaces, no noise, no micro-artifacts.

Preserve original composition and perspective.

Depth should be natural and not exaggerated.

Clean edges, centered composition, square canvas.

Suitable for applying via Displacement Map in ZBrush.
Anonymous1762850537
Create a detailed 3D relief (heightmap / bas-relief) model based on the uploaded image.

Convert all visible shapes, structures, and depth cues into surface height information.

Requirements:

Generate geometry only (no colors, no textures).

Use grayscale height representation (white = highest, black = lowest).

Preserve the main composition and perspective from the image.

Emphasize large and medium forms first, then secondary details.

Smooth surfaces, avoid noise and micro-artifacts.

Suitable for CNC / displacement / sculpting workflow.

Centered model, clean borders, neutral background.

Medium to high polygon density, optimized topology.
Anonymous1762850537
Create a detailed 3D relief (heightmap / bas-relief) model based on the uploaded image.

Convert all visible shapes, structures, and depth cues into surface height information.

Requirements:

Generate geometry only (no colors, no textures).

Use grayscale height representation (white = highest, black = lowest).

Preserve the main composition and perspective from the image.

Emphasize large and medium forms first, then secondary details.

Smooth surfaces, avoid noise and micro-artifacts.

Suitable for CNC / displacement / sculpting workflow.

Centered model, clean borders, neutral background.

Medium to high polygon density, optimized topology.
Anonymous1762850537
Create a detailed 3D relief (heightmap / bas-relief) model based on the uploaded image.

Convert all visible shapes, structures, and depth cues into surface height information.

Requirements:

Generate geometry only (no colors, no textures).

Use grayscale height representation (white = highest, black = lowest).

Preserve the main composition and perspective from the image.

Emphasize large and medium forms first, then secondary details.

Smooth surfaces, avoid noise and micro-artifacts.

Suitable for CNC / displacement / sculpting workflow.

Centered model, clean borders, neutral background.

Medium to high polygon density, optimized topology.
Anonymous1762850537
Anonymous1769188972
Anonymous1716061300
generate me an open world heightmap for use in unreal engine 5
Anonymous1768224723
Anonymous1765961648
Use the uploaded reference image strictly as a heightmap and silhouette. Generate only the terrain mesh that matches the image contours — no buildings, trees or props. Produce a low-poly, game-ready mesh with baked normal and AO maps, unwrap UVs, and export as GLB. Include LOD0 and LOD1. Target mobile performance: max 50k triangles, textures 1024–2048. Preserve large open combat areas and two distinct landing zones.”
Anonymous1764181793
Ростометр в стиле майнкрафт
Anonymous1753078609
Enter invite code to get credits!