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Hexagon 3D Models

Find the best Hexagon 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

make this logo without a name and just focus on this logo, make it bold
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On each face of the hexagon pillar there are 15 rows of plant potting holes from the top first row is 3 holes, second row is 2 holes and in the sequence with the lowest row having 3 holes. Make sure you get the number of holes right based on the picutre. This is one unit, I need it to be done perfectly
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Ultra-detailed 3D-rendered low-poly scene of a floating hexagonal terrain platform. Fully three-dimensional look with realistic depth, perspective and shadows. The top surface is lush and highly detailed: vibrant low-poly grass with varied heights, clover patches, scattered moss, tiny flowers, and several stylized low-poly bushes.



The sides of the hexagon show a realistic layered 3D cross-section: a dense grass layer blending organically into the brown soil, with a natural non-flat transition, overhanging grass tufts, visible roots, small stones, cavities, and lighter subsoil beneath. Edges are beveled with clean faceted planes.



Main element: a fully 3D low-poly apple tree, dense and frondoso, with many branches, layered polygonal leaf clusters, angular trunk planes, exposed roots partially merging into the ground, small moss patches around the base, and 6–12 vivid red faceted apples.



Lighting: bright, realistic daylight with global illumination, vivid colors, soft but defined shadows, clear 3D depth
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Create a large modular dungeon boss arena in a corrupted fantasy stone style. The room should be roughly 30 meters by 30 meters, shaped as a hexagon or soft hexagonal room with clean modular geometry for Unreal Engine. Height should be about 8 meters.

Walls: Stone walls with heavy cracking and visible corruption spreading along the base and corners. Some areas should have organic protrusions (twisted roots, corruption veins), but keep geometry simple and modular. Wall thickness around 0.4 meters.

Floor: Mostly flat stone slabs with corruption fissures cutting through the room. Fissures should be 1–2 meters wide, uneven but walkable around the edges. Optional raised central platform about 1 meter tall and 6–8 meters wide. Keep the floor mostly clean for combat movement.

Ceiling: Stone ceiling or ribbed stone arches at 8 meters height. Light corruption roots or hanging growths may appear but should not create complex shapes.

Entrances: One main entrance door where players come from. Door should be 3 meters
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i want a plate. 240mm high, cuvature of radius 30cm, thickness 15mm, with hexagon pattern holes (3cm each)
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"isometric 3D two-story hexagon hub interior, dark mystic void realm,
hexagonal two-story layout with mezzanine balcony wrapping around,
VERTICAL ACCESS: purple energy vortex portals at three points, swirling portal effect,
avatars step into portal and teleport to upper balcony, mystical transportation,
COLOR SCHEME: deep purple and black, violet glow, obsidian textures,
FLOOR: black obsidian with purple glowing circuit pattern, radial lines in violet,
central platform: dark stone with purple glowing concentric rings, void energy,
WALLS: black panels with purple trim, dark vertical pillars at corners,
violet horizontal glow strips, mysterious shadow gradient,
second floor balcony: black metal railings with purple glow edge,
PEDESTALS: four glowing orbs - deep purple, magenta, indigo, violet,
CEILING: dark void with purple nebula, scattered stars, cosmic atmosphere,
ATMOSPHERE: mysterious fog, purple particle wisps, shadow and light contrast,
dark mystic materials: obsidian, dark metal, void energy,
elevated 4
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A futuristic coin. Blue metallic and glass material. The center features a deeply embossed hexagon shape containing a 3D cube. Smooth beveled edges, cybernetic style.
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