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Hooded robe figure 3D Models

Find the best Hooded robe figure 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

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3D game prop design of an old kerosene oil lantern. Rusted metal finish, the glass is cracked and covered in soot. The handle is wrapped in dirty cloth tape. Isolated on white background, high poly count detail, metallic roughness texture, asset for horror game.
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Anonymous1765864692
Low-poly horror humanoid based on the Aka Manto urban legend, PS1-era Korean horror game aesthetic.
Tall, extremely thin human-like figure with unnatural proportions.
Wearing a long flowing red cloak or thobe that stops at the feet (doesn't make contact with the ground), made of sharp angular polygons with visible faceted folds.
Cloak partially obscures the body, no visible legs below the knees.
Head fully covered by a smooth white mask, oval-shaped, completely blank with minimal hollow eye slits.
No mouth visible.
Arms long and thin, emerging from the cloak, hands simplified and skeletal with minimal finger definition.
Neutral rigid pose, slightly hunched forward, unsettling stillness.
Flat shaded materials only, no textures, no fabric detail.
Solid red cloak, solid off-white mask, muted grayscale body.
Visible low-poly geometry, no smoothing, PS1 polygon budget.
Horror atmosphere through silhouette alone.
Game-ready, single mesh, centered, symmetrical.
LOW POLY, PS1 STYLED, T-POSE
Anonymous1765575449
Low-poly horror humanoid based on the Aka Manto urban legend, PS1-era Korean horror game aesthetic.
Tall, extremely thin human-like figure with unnatural proportions.
Wearing a long flowing red cloak or thobe that stops at the feet (doesn't make contact with the ground), made of sharp angular polygons with visible faceted folds.
Cloak partially obscures the body, no visible legs below the knees.
Head fully covered by a smooth white mask, oval-shaped, completely blank with minimal hollow eye slits.
No mouth visible.
Arms long and thin, emerging from the cloak, hands simplified and skeletal with minimal finger definition.
Neutral rigid pose, slightly hunched forward, unsettling stillness.
Flat shaded materials only, no textures, no fabric detail.
Solid red cloak, solid off-white mask, muted grayscale body.
Visible low-poly geometry, no smoothing, PS1 polygon budget.
Horror atmosphere through silhouette alone.
Game-ready, single mesh, centered, symmetrical.
LOW POLY, PS1 STYLED, T-POSE
Anonymous1765575449
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