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Horror 3D Models

Find the best Horror 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

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Do a Horror Figur for my Badroom
Anonymous1775890462
A grotesque horror entity in a backrooms environment, its body appearing as if split unevenly down the middle but still connected by stretched organic material. One side looks relatively intact while the other is heavily distorted, with exposed internal structures and irregular textures. The surface appears wet, uneven, and slightly reflective. Parts of the body seem to shift or separate slightly, creating an unstable form. Its silhouette is asymmetrical and disturbing. Dim yellow fluorescent lighting, damp carpet, stained walls, liminal space, cinematic horror lighting, ultra realistic, 4K, high detail, disturbing, ugly, asymmetrical, organic horror, volumetric lighting, film grain
Anonymous1775868042
A disturbing bird-like creature with broken, deformed wings that drag along the ground. Its feathers are dirty, patchy, and falling out, exposing uneven skin beneath. Its neck bends unnaturally, twitching in small jerky movements. Its beak is cracked and slightly misaligned. The body looks thin yet swollen in irregular places. Standing in a dark backrooms corridor, fluorescent lighting, eerie, ultra realistic, cinematic horror, high detail, ugly, asymmetrical
Anonymous1775868042
Make a VERY BIG scary horror house using parts. The house should feel large but still tense and creepy.

Include basement, main floor, and second floor with stairs connecting them.

Add 7–10 rooms total:

* Main floor: living room, kitchen, hallway
* Basement: large area with 2 smaller rooms and a hallway
* Second floor: 2–3 rooms with a hallway

Fill in all walls properly so there are no gaps, overlaps, or extra floating walls. Every room should be fully enclosed and clean.

Keep structure neat with correct scaling and alignment.

Add interior structure using parts:
* tables, shelves, boxes, crates
* pipes, beams, pillars, wall panels
Add long hallways, corners, turns, and a few dead ends.
NO DOORS. Leave open doorways.
Make it feel scary with dark areas, tight spaces, and uneven layout. with stairs also make the basement large below the houses make sure there is no doors i will do those my self also add covering to the house and remove the lights and makse sure to make it look scary
Anonymous1775850826
Make a VERY BIG scary horror house using parts. The house should feel large but still tense and creepy.

Include basement, main floor, and second floor with stairs connecting them.

Add 7–10 rooms total:

* Main floor: living room, kitchen, hallway
* Basement: large area with 2 smaller rooms and a hallway
* Second floor: 2–3 rooms with a hallway

Fill in all walls properly so there are no gaps, overlaps, or extra floating walls. Every room should be fully enclosed and clean.

Keep structure neat with correct scaling and alignment.

Add interior structure using parts:

* tables, shelves, boxes, crates
* pipes, beams, pillars, wall panels

Add long hallways, corners, turns, and a few dead ends.

NO DOORS. Leave open doorways.

Make it feel scary with dark areas, tight spaces, and uneven layout.
Anonymous1775850826
Anonymous1775850826
giant terrifying black monster, upright posture, standing straight and dominant, UNbalanced proportions,g, glowing bloodshot eyes, a almost closed mouth with a small gap so you can see the bloody teeth , black smooth body, no bones or skeleton visible, distorted  build, dark details all over the body , non-reptilian, no scales, no lizard features, smooth but heavy surface, horror style, intimidating presence, asymmetrical but stable form, long clawed fingers, low poly, roblox game asset, clean topology, optimized mesh
make it in the style of roblox make it in the style of roblox doors and JUST PURE BLACK SKIN
Anonymous1775844999
Horror wrestler priest, tall imposing figure, wearing dark ritual robes fused with wrestling gear, pale skin with red glowing symbols carved into body, hood partially covering face, glowing eyes, hands emanating dark energy, standing in cursed arena with occult symbols on the floor, cinematic lighting, highly detailed textures, collectible statue style, ZBrush concept art, dark fantasy horror wrestling
Anonymous1768814492
Tall thin horror wrestler, grotesque stitched smile, pale cracked skin, black hollow glowing eyes, wearing torn wrestling outfit mixed with butcher elements, long clawed hands, holding a rusted blade, standing in a dark arena with flickering lights, fog on the ground, cinematic horror lighting, highly detailed textures, photorealistic, collectible figure concept, terrifying and agile fighter
Anonymous1768814492
A grotesque non-human creature in a backrooms environment, its body resembling a swollen, asymmetrical mass of decaying organic matter. Its surface is uneven and sagging, with layers of torn, soft flesh-like material and exposed bone-like structures. Parts of its body appear partially dissolved, dripping with thick, dark fluid. Multiple uneven limbs extend from its body, some too short, others dragging heavily across the ground. Its head is barely distinguishable, with a distorted opening filled with jagged, irregular teeth. Its texture looks wet, rotten, and sticky, with subtle movement across its surface as if alive. Yellowed walls, damp carpet, flickering fluorescent lighting, liminal space, cinematic horror lighting, ultra realistic, 4K, high detail, disturbing, organic horror, ugly, asymmetrical, volumetric lighting, film grain
Anonymous1775784199
A grotesque non-human creature in a backrooms environment, resembling a pulsating mass of pale, semi-transparent flesh and organic sacs. Its body is uneven and asymmetrical, covered in soft swollen pods that appear to contain moving shapes inside. Thin vein-like structures spread across its surface, faintly glowing. Occasional openings reveal dark, tooth-like structures deep within. The texture looks wet and slightly reflective, as if constantly breathing or shifting. It rests low on the ground, blending into the damp carpet. Fluorescent ceiling lights cast a sickly yellow tone, liminal space, cinematic horror lighting, ultra realistic, 4K, high detail, eerie, disturbing, organic horror, volumetric lighting, soft shadows, film grain
Anonymous1775784199
A creature from a horror game, eerie
Anonymous1775784199
A hyper-realistic horror creature blending into a yellowish carpeted floor in a backrooms environment, its body made of tangled fibers, damp fabric, and mold-like textures. No clear shape until it moves, revealing thin insect-like legs and a hidden mouth beneath. Fluorescent ceiling lights, liminal space, eerie atmosphere, cinematic lighting, ultra detailed, 4K, realistic shadows
Anonymous1775784199
Anonymous1774556327
Anonymous1775508362
Anonymous1775695993
Then, the true horror began.

Vexarion’s human-like visage began to tear. His jaw unhinged, stretching far beyond the limits of bone and skin. His face split open like a ripening, rotten fruit, revealing rows upon rows of needle-thin, obsidian teeth that spiraled down into a throat of endless, swirling void. His eyes vanished, replaced by pits of absolute nothingness.

He loomed over the screaming man, a towering shadow of teeth and hunger. In one fluid, terrifying motion, the void-mouth descended. There was no struggle—only the sound of snapping bones and a muffled, final plea that was cut short by a sickening crunch.
Vexarion stood alone in the center of the room. The blood on the floor began to hiss and evaporate
make it horror
Anonymous1769229785
A disgusting emaciated skinny zombie enemy in hunched uncomfortable A-pose, game-ready asset. Severely malnourished corpse with protruding ribcage, visible spine through stretched necrotic skin, sunken eye sockets with cloudy eyes, gaunt face with exposed teeth and receded gums. Loose hanging skin flaps on neck and arms, long dirty fingernails, matted greasy hair falling over face. Clothing: oversized tattered undershirt hanging off one shoulder, torn underwear, bare dirty feet with cracked skin. Pale ashen skin with purple bruising and green mold patches in armpits and groin. Hunched posture with slightly twisted spine for unsettling silhouette. Clean game topology despite complex shape, no floating geometry, plain background, visceral horror style.
HORNET
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