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Killer 3D Models

Find the best Killer 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

Anonymous1763900342
Anonymous1763506869
Anonymous1763453239
Anonymous1763185535
Злой убийца Джеф убийца в капюшоне белой толстовке она вся в крови чёрные штаны нож в руке
Anonymous1759941675
огромный убийца в маске белой и с плащом окровавленным ножом бьет инопланетянина зеленого а тот пускает в него ядерную бомбу в виде коричневой массы
Anonymous1762850387
Crie um modelo 3D estilizado para uso em Roblox: um “killer” (antagonista) com aparência sombria porém cartunesca, leitura clara em baixa resolução e com proporções compatíveis com o avatar padrão do Roblox. Estética: mistura de John-Doe clássico e design “horror arcade”: capa rasgada, olhos brilhantes vermelhos, partículas de aura (apenas como mesh/texture, sem sistema de partículas), camisa escura, calça simples e botas pesadas. O modelo deve ser optimizado para jogos móveis (baixo polycount, boa topologia).

Requisitos técnicos:

Formatos de saída: FBX (principal), também OBJ ok. Texturas em PNG (albedo, normal, roughness/metalness se PBR).

Polígonos: 3k–8k tris (preferência ~5k).

Malha separada em partes nomeadas: Head, Torso, LeftArm, RightArm, LeftLeg, RightLeg, Cape, Eyes (mesh separado), AuraMesh (opcional).

Pivot/origem centralizados compatíveis com Roblox (origem do Torso ou HumanoidRootPart). Objetos colocados com Y=Up, Forward = -Z.

UVs: sem sobreposição, escala de textura consistente. Textura
Anonymous1757273031
Anonymous1762288566
recreate the character in this picture and make him look just like the picture
Anonymous1761949812
Anonymous1760989991
Anonymous1756320134
A terrifying, humanoid monster concept for a Roblox survival horror game. The creature, named "The Halk Killer," should be tall and unnaturally elongated.

**Body:** Emaciated and gaunt, with pale, leathery skin stretched over visible bone structure. It has long, disproportionate limbs and razor-sharp, clawed hands.
**Head:** No discernible eyes or nose. A massive, gaping mouth filled with rows of dull, rusting metal teeth, suggesting an industrial, horrific origin. The head should appear helmet-like or slightly fractured.
**Texture/Material:** Matte dark grey, combining organic tissue with patches of rusted, jagged metal plating fused into its back and shoulders.
**Pose:** Standing in a threatening, hunched posture, ready to sprint.
**Atmosphere:** Gloomy, dimly lit, set against a low-poly forest or abandoned industrial backdrop.
**Aesthetic:** Focus on high-contrast shadows and dirty, grunge details. Low-poly, optimized for game engine.
**Body:** Emaciated and gaunt, with pale, leathery skin stretched over visible bone structure. It has long, disproportionate limbs and razor-sharp, clawed hands.
**Head:** No discernible eyes or nose. A massive, gaping mouth filled with rows of dull, rusting metal teeth, suggesting an industrial, horrific origin. The head should appear helmet-like or slightly fractured.
**Texture/Material:** Matte dark grey, combining organic tissue with patches of rusted, jagged metal plating fused into its back and shoulders.
**Pose:** Standing in a threatening, hunched posture, ready to sprint.
**Atmosphere:** Gloomy, dimly lit, set against a low-poly forest or abandoned industrial backdrop.
**Aesthetic:** Focus on high-contrast shadows and dirty, grunge details. Low-poly, optimized for game engine.
Anonymous1760555558
A terrifying, humanoid monster concept for a Roblox survival horror game. The creature, named "The Halk Killer," should be tall and unnaturally elongated.

**Body:** Emaciated and gaunt, with pale, leathery skin stretched over visible bone structure. It has long, disproportionate limbs and razor-sharp, clawed hands.
**Head:** No discernible eyes or nose. A massive, gaping mouth filled with rows of dull, rusting metal teeth, suggesting an industrial, horrific origin. The head should appear helmet-like or slightly fractured.
**Texture/Material:** Matte dark grey, combining organic tissue with patches of rusted, jagged metal plating fused into its back and shoulders.
**Pose:** Standing in a threatening, hunched posture, ready to sprint.
**Atmosphere:** Gloomy, dimly lit, set against a low-poly forest or abandoned industrial backdrop.
**Aesthetic:** Focus on high-contrast shadows and dirty, grunge details. Low-poly, optimized for game engine.
Anonymous1760555558
Anonymous1760224970
Anonymous1759386803
Anonymous1753986630
Faça o michael myers
Anonymous1759088316
Anonymous1749244118
Enter invite code to get credits!