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Kunai 3D Models

Find the best Kunai 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

Anonymous1759495566
A detailed digital illustration of a stealthy ninja designed for 3D modeling and FDM printing.



The character is shown in a dynamic, crouched walking pose — one leg forward, one leg back — moving silently and ready for a stealth kill.



In one hand, the ninja holds a kunai dagger, positioned naturally for a strike.



The outfit is traditional ninja attire: fitted dark fabric, visible armor padding on shoulders and forearms, cloth mask covering the face, and utility belts and straps clearly modeled.



The folds and layers of the clothing are sculptable — thick, clear, and not overly thin — ideal for translation into a 3D print.



The composition must emphasize silhouette clarity and balanced weight, minimizing overhangs and unnecessary supports.



Lighting should come from above at a 45° angle, casting subtle shadows that highlight the character’s shape and volume.



The background is neutral gray, flat, without gradients or scenery.



Art style: semi-realistic cel-shaded, crisp and clean lines, high definition, suitable for sculpting reference.



Ensure high visual sharpness and anatomical accuracy.”

💡 Notas para impressão FDM

Evite partes muito finas (ex: fio de cabelo, pontas do pano soltas).

A kunai pode ser colada separadamente ou fundida ao modelo para maior estabilidade.

O cabo da kunai deve ser espesso o suficiente para imprimir sem suporte.

O tronco levemente inclinado à frente, mas sem criar balanço excessivo (ideal para que o centro de massa fique sobre o pé da frente).

A perna traseira toca o solo, sem saltos — isso reduz suportes.

Pode incluir uma base oval fina, já pensando em fixação estável no fatiador.
Anonymous1760824415
Anonymous1759851404
Input texture image:. Generate a polished 3D model of Conniver’s Kunai from Team Fortress 2, applying this texture seamlessly onto the blade surface. Preserve the knife’s geometry: sharp dagger shape, wrapped handle with ring. Ensure each eye motif from the texture becomes a distinct, convex dome with realistic glass highlights and bronze bezels. Use clean quad topology, UVs aligned to the texture, and PBR materials: dark steel for the blade base, matte black for the handle wrap. Output FBX/GLTF with Albedo, Roughness, Metallic, Normal, Height maps and a hero 3/4 render on neutral gray background
Anonymous1760261223
Input reference image:. Generate a clean, game-ready 3D mesh of Conniver’s Kunai (TF2 Spy melee). Preserve точную форму клинка и кольца. Топология — аккуратные квадры и ровные швы, UV без перекрытий. Клинок из тёмной стали с бронзовыми «веками» вокруг глазок-эмблем; каждый глазок — бирюзовая радужка под выпуклым стеклянным куполом (3–4 мм), чёткие блики и тени, высеченная окантовка. Рукоять — матово-чёрная обмотка без узоров. Экспорт FBX/GLTF с PBR-текстурами (Albedo, Roughness, Metallic, Normal, Height) и базовой сценой Blender с освещением.
Anonymous1760261223
Create a game‑ready 3D asset: Conniver’s Kunai from Team Fortress 2 (Spy’s melee weapon), shown in a clean three‑quarter view on neutral gray background, with accurate proportions and a cloth‑wrapped handle ending in a ring; total length 240 mm, blade length 130 mm, blade width 45 mm, thickness 6 mm, ring diameter 28 mm; the blade surface is covered with repeating bronze‑rimmed turquoise eyes that are physically embossed and dome‑shaped; each eye has a convex glassy cornea and visible iris, height of the dome 3–4 mm above the blade plane; bronze eyelids form a metal bezel around each eye; use PBR materials with distinct maps: metal blade (dark steel), roughness variation, normal/height for raised eyes, metallic for bezels; handle is matte black wrap without pattern; produce clean topology, UVs, and 4 orthographic renders (front, back, left, right) plus one hero 3/4 render; include thin dimension lines in millimeters on the hero render to communicate real‑world scale; export GLTF/FBX with Albedo/Roughness/Metallic/Normal/Height; lighting: soft studio, no shadows clipping.
Anonymous1760261223
Anonymous1759950360
A stylized Kunai knife, featuring an exaggerated, somewhat chunky design typical of the Fortnite aesthetic. The sharp, triangular blade has a sleek, metallic finish, possibly with subtle scratches along the edges, suggesting previous use. Its hilt is wrapped in a vibrant, textured fabric, offering a firm, tactile grip, while the pommel forms a distinct, robust ring. The overall form is geometric and robust, with clear, defined edges and a playful yet formidable presence.
Anonymous1759256770
幫我生成一個火影忍者的波風水門
Anonymous1759278976
hazme a este personaje tipo funko y agregale los pies
Anonymous1758507769
Dark ronin samurai warrior, wearing a wide flat straw hat (kasa), menacing oni mask covering face, black and red color scheme, long flowing dark cloak, katana sword on the hip, kunai and shuriken attached to belt, full body armor with red accents, standing in T-pose, game ready character, detailed, high quality
Anonymous1775692320
Anonymous1774615054
Anonymous1769008092
Anonymous1755485817
Create a low-poly 3D model of a cute chibi ninja character inspired by the reference image.
The character has short black hair, red eyes, a forehead protector with a leaf symbol, and wears a black cloak with red cloud patterns. The pose should be standing with one hand holding a kunai knife forward.

Model style: Low-poly and blocky with clean flat surfaces and sharp edges.
Avoid smooth or high-detail geometry.

Use very few polygons and vertices, keeping the model simple and geometric (cube-like or prism-based forms).

Each body part (head, hair, arms, legs, body, kunai, and cloak) should have its own separate material so they can be cleanly separated later in Pepakura Designer for papercraft unfolding.

Use flat colors instead of complex textures.

Output a game-ready, low-poly 3D model suitable for papercraft design and manual unfolding.
Anonymous1755485817
Create a low-poly 3D model of a cute chibi ninja character inspired by the reference image.
The character has short black hair, red eyes, a forehead protector with a leaf symbol, and wears a black cloak with red cloud patterns. The pose should be standing with one hand holding a kunai knife forward.

Model style: Low-poly and blocky with clean flat surfaces and sharp edges.
Avoid smooth or high-detail geometry.

Use very few polygons and vertices, keeping the model simple and geometric (cube-like or prism-based forms).

Each body part (head, hair, arms, legs, body, kunai, and cloak) should have its own separate material so they can be cleanly separated later in Pepakura Designer for papercraft unfolding.

Use flat colors instead of complex textures.

Output a game-ready, low-poly 3D model suitable for papercraft design and manual unfolding.
Anonymous1755485817
Create a low-poly 3D model of a cute chibi ninja character inspired by the reference image.
The character has short black hair, red eyes, a forehead protector with a leaf symbol, and wears a black cloak with red cloud patterns. The pose should be standing with one hand holding a kunai knife forward.

Model style: Low-poly and blocky with clean flat surfaces and sharp edges.
Avoid smooth or high-detail geometry.

Use very few polygons and vertices, keeping the model simple and geometric (cube-like or prism-based forms).

Each body part (head, hair, arms, legs, body, kunai, and cloak) should have its own separate material so they can be cleanly separated later in Pepakura Designer for papercraft unfolding.

Use flat colors instead of complex textures.

Output a game-ready, low-poly 3D model suitable for papercraft design and manual unfolding.
Anonymous1755485817
Create a low-poly 3D model of a cute chibi ninja character inspired by the reference image.
The character has short black hair, red eyes, a forehead protector with a leaf symbol, and wears a black cloak with red cloud patterns. The pose should be standing with one hand holding a kunai knife forward.

Model style: Low-poly and blocky with clean flat surfaces and sharp edges.
Avoid smooth or high-detail geometry.

Use very few polygons and vertices, keeping the model simple and geometric (cube-like or prism-based forms).

Each body part (head, hair, arms, legs, body, kunai, and cloak) should have its own separate material so they can be cleanly separated later in Pepakura Designer for papercraft unfolding.

Use flat colors instead of complex textures.

Output a game-ready, low-poly 3D model suitable for papercraft design and manual unfolding.
Anonymous1755485817
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