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Mahjong 3D Models

Find the best Mahjong 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

Anonymous1754492736
Anonymous1754492736
hong kong Mahjong Tile cartoon
Anonymous1773128143
hong kong Mahjong Tile
Anonymous1773128143
Generate a mahjong table with mahjong
Anonymous1773296178
Anonymous1776439840
Anonymous1776216637
Anonymous1776216637
Anonymous1775836673
Anonymous1715069117
Anonymous1715069117
A mahjong tile with a pure white face and a solid green back, under soft lighting, with clear details and a realistic style.
Anonymous1773904248
Anonymous1773900907
Anonymous1773373221

Create ONE solid Mahjong tile (traditional tabletop game), game-ready GLB for Cocos Creator. Size 0.022×0.032×0.016m. Soft rounded corners + small bevel. Front: very subtle recessed face 0.3–0.6mm with simple frame. Back: perfectly flat smooth plastic, no details. UV unwrapped. 2 materials: BodyMaterial(white resin PBR, metallic0 roughness0.45) + FaceMaterial(front only). Front symbol: red “中” ink print, slightly embedded (not sticker). Pivot bottom-center; +Y up +Z forward. Export single mesh GLB only. NEGATIVE: PCB, circuit board, electronics, components, solder, screws, holes, ports, buttons, enclosure/panel/shell, wiring, labels, scene, table, hand, multiple tiles
Anonymous1772611129
Create a single Mahjong tile as a game-ready 3D asset for Cocos Creator.
Only one tile, no scene, no table, no hand, no extra objects.

Geometry

Standard rectangular mahjong tile with small rounded corners and subtle bevel on all edges.

Front face has a shallow recessed area (0.6mm) with a slightly raised frame; back is flat; sides are clean.

Triangle count: 1,200–3,500 tris (clean topology, mostly quads).

Scale & Units (Cocos Creator friendly)

Use glTF meters (1 unit = 1 meter).

Real size: 22mm × 32mm × 16mm → set model size to:

0.022m (W) × 0.032m (H) × 0.016m (T)

Pivot & Orientation

Pivot at bottom center of the tile.

Up axis: +Y, Forward: +Z.

UV & Materials (for batch replacing face textures)

Must be UV unwrapped with no stretching.

Use TWO material slots / two mesh parts OR two material IDs:

Body (tile plastic)

Face (front recessed area + symbol)

Face UV should be a clean rectangular region that occupies most of the face texture space (easy to swap later).

PBR Tex
Anonymous1772611129
生成一个麻将牌的模型,要求背面是绿色的
Anonymous1772611129
Anonymous1771988814
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