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Male character 3D Models

Find the best Male character 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

Make Character Male Young Adult T-Pose Make Eyes And All 4K
Anonymous1769610100
Anonymous1770121845
zeth fox
Create a full body male character exactly based on the reference image.

Style:
Black and white pencil sketch style.
Hand-drawn graphite texture.
Visible pencil strokes and cross-hatching.
No colors at all, only grayscale.
Same sketch texture as the reference image.

Character Details:
Realistic human proportions.
Standing neutral pose.
Serious expression.
Wearing rectangular glasses.
Short slightly messy hair.
Short-sleeve button shirt.
Jeans pants.
Leather shoes.

Texture & Quality:
Texture-based details, not heavy geometry.
Baked pencil sketch texture.
Medium to high detail surface.
Clean and smooth shading.
Consistent sketch lines on face, clothes and shoes.

Optimization:
Game-ready character.
Low to mid poly model.
Clean topology for animation.
Smooth deformation.
Optimized for mobile use.
Should run smoothly in Prisma 3D mobile.

Output:
Single full body character.
No background.
Neutral lighting.
Anonymous1763959476
Anonymous1768346064
Anonymous1767135715
Anonymous1767195017
make a real human 3d modal
Anonymous1766326868
Crie um personagem 3D no estilo realista simples e sombrio de The Last of Us. O personagem deve ter aparência de caçador simples, deve ser jovem, usando roupas funcionais de sobrevivência: camisa de flanela vermelha gasta com manga curta, calça de trabalho simples, botas resistentes, não deve conter nada em suas mãos, em suas costas nada e nem em sua calca.
As texturas devem mostrar sujeira, desgaste do tecido, arranhões, manchas de lama e cores desbotadas.
Use uma paleta dessaturada e sombria com tons de cinza, verde musgo, marrom escuro e vermelho apagado.
A silhueta deve ser realista com formas simplificadas, topologia low/medium poly e proporções prontas para animação.
O cabelo deve ser curto com  um topete e funcional, modelado com volumes simples e barba.
Inclua UVs e texturas PBR (albedo, roughness, normal), otimizadas para Unity.
O modelo final deve refletir a estética de terror 2.5D da série Into the Dead e semelhante ao Joel de The Last Of Us, com clima sombrio e visual desgastado.
Anonymous1764611269
T-pose, palms facing down, front view, full-body
Anonymous1751514604
Anonymous1763377730
Anonymous1761672645
Anonymous1759771928
Karan Sogar
Anonymous1771170102
A Realistic city boy wearing jacket and pants and boots
Anonymous1766213004
Anonymous1751968484
Anonymous1750038373
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