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Manhole cover 3D Models

Find the best Manhole cover 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

Game-ready round manhole cover, 1 m diameter, 0.05 m height.
Ultra low-poly, ≤25 triangles.
No real cutouts (slots are only engraved detail baked into normal map and AO).
Single closed manifold mesh, no internal faces, all vertices welded.
Pivot at center, lies on Z=0 plane, Y-up, Z forward.
UV: one 0–1 set, non-overlapping, minimal seams, ≤4 UV islands, padding ≥16 px.
PBR textures 1024×1024: BaseColor, Roughness, Metallic, Normal (OpenGL), AO.
Smooth shading, hard edge only on outer rim.
Name mesh SM_Manhole_LOD2. Single mesh only — no separate objects, no hidden inside geometry.
Anonymous1755331915
Low-poly game asset of a circular manhole cover (street drain) flush with the pavement.
Diameter 1.3 m, height 4 cm.
Outer beveled ring with a shallow circular gutter around it; inner part is a flat metal plate with concentric circular slots (grate) and four radial ribs crossing like a subtle “X/plus” to connect the center to the ring.
Edges are slightly chamfered (small bevels), no sharp razor edges.
Style: clean sci-fi/cyberpunk city street; bluish-violet painted metal (#3A3F6A) with light wear on edges; PBR: metallic ~0.25, roughness ~0.65.
Single combined mesh, clean radial topology, 24–32 sides, ~1–3k tris total.
Y-Up, real scale in meters, pivot at center bottom.
One UV set (0–1), 1024px textures (BaseColor, Normal, Roughness, Metallic, AO).
Back side simple and flat (no extra underside details).
Look like it’s slightly inset into the ground ring, as on a modern arena pavement.No text/logos, no deep cavities, no environment/ground, no extreme dirt or rust, no high-poly displaceme
Anonymous1755331915
Low-poly game asset of a circular manhole cover (street drain) flush with the pavement.
Diameter 1.3 m, height 4 cm.
Outer beveled ring with a shallow circular gutter around it; inner part is a flat metal plate with concentric circular slots (grate) and four radial ribs crossing like a subtle “X/plus” to connect the center to the ring.
Edges are slightly chamfered (small bevels), no sharp razor edges.
Style: clean sci-fi/cyberpunk city street; bluish-violet painted metal (#3A3F6A) with light wear on edges; PBR: metallic ~0.25, roughness ~0.65.
Single combined mesh, clean radial topology, 24–32 sides, ~1–3k tris total.
Y-Up, real scale in meters, pivot at center bottom.
One UV set (0–1), 1024px textures (BaseColor, Normal, Roughness, Metallic, AO).
Back side simple and flat (no extra underside details).
Look like it’s slightly inset into the ground ring, as on a modern arena pavement.No text/logos, no deep cavities, no environment/ground, no extreme dirt or rust, no high-poly displaceme
Anonymous1755331915
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