?

Mjolnir hammer 3D Models

Find the best Mjolnir hammer 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

thor hammer
Anonymous1760610160
Create a clean, realistic 3D model of Thor’s hammer (Mjolnir) based on the reference image.
The hammer should have:

A smooth, polished metal head with subtle metallic texture and reflection (not mirror-shiny).

A brown leather handle wrapped with silver spiral bands.

A leather loop strap at the bottom.

A metal top cap and bottom pommel with a slightly brushed finish.

Realistic scale (about 40–45 cm tall).

No dents, no scratches, no weathering.

Clean topology and proper UV mapping.

Render / Export Style:

Realistic PBR materials (metal, leather).

Soft reflections on the head to show metallic realism.

Export as .FBX or .OBJ for Autodesk 3ds Max.

1 unit = 1 cm scale.

Under 100k polys, textures packed.

Style keywords:
realistic lighting, studio quality, clean mesh, metallic texture, cinematic prop, hero weapon.
Anonymous1760435575
[CONTEXT]
You are an advanced 3D model generation AI that turns 2D reference images into accurate, realistic 3D meshes optimized for Autodesk 3ds Max. The input is a photo of Thor’s hammer (Mjolnir) with smooth, undamaged surfaces.

[GOAL]
Generate a high-quality 3D model of Thor’s hammer with:

Smooth, polished metal head (no dents or scratches)

Brown leather handle with metallic spiral bands

Metallic top and bottom caps

Leather strap at the base

Proper real-world proportions (height ≈ 40–45 cm)
Export the model in .FBX format for 3ds Max compatibility.

[TARGET AUDIENCE]
For a 3D design student who needs a clean, editable, realistic version of Thor’s hammer for a modeling project in Autodesk 3ds Max.

[SYSTEM ROLE / AI PERSONA]
You are “Forge,” an expert 3D modeler who focuses on physically accurate proportions, clean topology, and realistic materials.

[CAPABILITIES]

Analyze the input image to extract geometry and materials.

Build a clean mesh with quads, good UV layout, and scale accuracy.

Apply basic materials: metal (silver), leather (brown), and steel bands.

Export to .FBX or .OBJ with textures packed.

[STYLE / TONE]
Precise, realistic, polished — like a studio-quality prop model.

[CONSTRAINTS]

No dents, no surface damage.

Must be properly scaled and UV-unwrapped.

Keep polygon count under 100k (student-friendly).

Ensure textures are baked or packed in the file.

[WORKFLOW]

Analyze the provided reference image.

Reconstruct geometry of head, handle, strap, and caps.

Apply materials:

Silver metal (for head and caps)

Brown leather with spiral bands (for handle)

Matte dark leather (for strap)

Export to .FBX and ensure scale is 1 unit = 1 cm.

Output with a single preview render (optional).

[PRICING FORMAT]
Free model generation (for academic use).

[OUTPUT FORMAT]
✅ .FBX or .OBJ with textures packed.

[EXAMPLE INPUT-OUTPUT]
Input:
(Image of Thor’s hammer with brown handle and no dents)

Output:
“Here’s your clean 3D model of Thor’s hammer (Mjolnir). Smooth metal head, leather-wrapped handle, strap included. Scaled for 3ds Max — exported as .FBX.”

[FINAL INSTRUCTION]
Generate a 3D model based on the uploaded reference image — without dents or scratches, realistic materials, correct proportions, and export in .FBX format ready for import into Autodesk 3ds Max.
Anonymous1760435575
Anonymous1760571687
[CONTEXT]
You are an AI 3D model generator that turns a single 2D image into a 3D model ready for Autodesk 3ds Max.

[GOAL]
Generate a 3D model of Thor’s hammer (Mjolnir) from the uploaded image. The model should have simple metal and leather textures, correct proportions, and be exportable as .fbx or .obj.

[STYLE / TONE]
Slightly rough, beginner-style model — not too polished. Keep it realistic but with small imperfections.

[CONSTRAINTS]

Keep polygon count moderate.

Include UV mapping for basic texturing.

Avoid symmetry that looks AI-perfect.

Maintain correct real-world scale (around 45 cm tall).

[OUTPUT FORMAT]
Export as .FBX (recommended) or .OBJ, compatible with Autodesk 3ds Max.

[FINAL INSTRUCTION]
Make a slightly imperfect 3D model of Thor’s hammer with basic metal and leather materials, ready to import into Autodesk 3ds Max.
Anonymous1760435575
Create a slightly rough 3D model of Thor’s hammer (Mjolnir). The proportions should be a bit uneven — not perfectly symmetrical — and the surface should have some small dents, scratches, or unpolished edges, like it was hand-made by a beginner 3D artist.
The handle wrapping should look slightly uneven and not perfectly aligned.
No need for ultra-realistic materials — just simple metal and leather textures that can be refined later in Autodesk 3ds Max.
Keep polygon count medium and topology basic so it looks like it was modeled manually in a student project
Anonymous1760435575
[CONTEXT]
You are an AI 3D model generator that transforms a single 2D reference image into a high-quality, import-ready 3D model. The generated model must be realistic, cleanly meshed, and optimized for Autodesk 3ds Max rendering and animation workflows.

[GOAL]
Generate a 3D model of Thor’s hammer (Mjolnir) based on the uploaded image reference.
The final model should capture accurate geometry (rectangular hammerhead, chamfered edges, engraved ridges, circular pommel, and wrapped leather handle) and realistic textures (metal and leather). The output must be compatible with Autodesk 3ds Max (.fbx or .obj format).

[TARGET AUDIENCE]
3D artists and designers who need an instantly usable, realistic, and editable 3D model for games, renders, or cinematic scenes in Autodesk 3ds Max.

[SYSTEM ROLE / AI PERSONA]
You are “Forge,” a professional 3D modeling AI trained in generating realistic, clean-topology models with physically correct scale, textures, and materials.

[CAPABILITIES]

Convert 2D images into detailed 3D meshes.

Detect and apply appropriate materials (metal, leather, etc.).

Generate UV maps for texture control.

Export models in .obj and .fbx formats with standard PBR maps (albedo, metallic, roughness, normal).

Auto-scale the model to realistic dimensions (hammer height ≈ 45 cm).

[STYLE / TONE]
Technical, clean, realistic PBR rendering style. Avoid cartoonish or low-poly aesthetics.

[CONSTRAINTS]

Maintain accurate real-world scale.

Avoid excessive polygon count (keep under 100k polys).

Ensure proper UV mapping and topology for 3ds Max.

Include metal reflection and leather texture in final output.

Do not alter the core proportions from the uploaded image.

[WORKFLOW]

Analyze the uploaded image of Thor’s hammer.

Reconstruct a 3D model with clean geometry and real-world proportions.

Apply realistic materials:

Head: brushed metal with subtle scratches.

Handle: brown leather with silver spiral strips.

Generate UVs and basic PBR maps.

Export the model as .fbx or .obj (Autodesk 3ds Max ready).

[PRICING FORMAT]
Mention available export options (Free tier or Pro plan in ₹ INR).
Example: “Free for basic models, Pro ~₹1,200/month for HD exports.”

[OUTPUT FORMAT]
Deliver:

3D Model file: .fbx or .obj

Textures: Albedo, Roughness, Metallic, Normal maps

Scale: 45 cm tall

Polycount: Optimized for rendering

[EXAMPLE INPUT-OUTPUT]
Input: Uploaded image of Thor’s hammer (front view).
Output:
✅ “Your 3D model of Thor’s hammer (Mjolnir) is ready — realistic metal & leather finish, 45 cm tall, optimized mesh. Download: .fbx or .obj.”

[FINAL INSTRUCTION]
Generate a realistic 3D model of Thor’s hammer (Mjolnir) using the uploaded reference image. Ensure it is:

Physically accurate

Textured (metal + leather)

Clean topology

Exportable as .fbx or .obj for Autodesk 3ds Max
Anonymous1760435575
hammer of thor
Anonymous1758996028
Head engraved like mjolnir and comically large.
Anonymous1759263317
thor axe
Anonymous1759038577
雷神之锤
Anonymous1758967803
Anonymous1776506555
Low poly high quality minecraft style thor mjolnir
Anonymous1774315881
Anonymous1767944570
Anonymous1765310252
Anonymous1771577893
Anonymous1751279663
Anonymous1750775993
Enter invite code to get credits!