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Motor scooter 3D Models

Find the best Motor scooter 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

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person drive a wave motobike cartoon
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Task: Create a 3D model — motor scooter(bike)
Hard constraints (must comply):
* Polycount: total ≤ 4,000 triangles (prefer 2–3k). Provide a single low-poly LOD.
* Geometry style: build from simple rounded primitives (boxes with fillets, cylinders, torus segments). No small/thin parts, no sharp edges, no micro-details (bolts, spokes, perforations, grooves).
* Topology: clean, manifold, no internal faces, no intersecting shells, no ngons (tris/quads only). Even polygon density. One joined mesh or a few clearly separated parts (deck, handlebar, wheels).
* UVs & textures: single UV set, non-overlapping, packed. No detailed textures. Use flat color fills per part (optionally very soft large-scale gradient). No text, logos, decals, noise, scratches, AO, labels. If a part has an expected real-world color, use it (e.g., tire dark gray/black, metal tube light gray), but keep it stylized and clean.
* Materials: 1 material (preferred) or very few. PBR maps not required. If emitted, keep only BaseColor (albedo). Roughness/Metallic constant per material (simple, matte look).
* Export: glTF/GLB.
* Scale & pivot: real-world scale (about 0.8–1.0 m height), units in meters, pivot at bottom-center (scooter standing on ground).
* Engine target: optimized for Godot (mobile/indie). Avoid excessive detail and high-freq textures.
Style requirements:
* Simple, friendly, toy-like, rounded forms.
* Bright, saturated palette; child-friendly. Different parts in different solid colors from one palette.
* Minimal texture detail: use clean colors, optionally very soft big-scale gradients only.
Color palette (example, pick 3–4 max):
* Body: teal (#2CCCD3) or coral (#FF6F61)
* Accents: sunshine yellow (#FFD34E) or violet (#7E57FF)
* Neutrals: light gray (#D9D9E0), dark gray/black (#222222) for tires/handles
Part guidance (keep simple):
* Deck: slightly rounded rectangle, filleted edges.
* Handlebar + stem: one cylinder stem, T-bar with soft fillets; no cables, no brakes.
* Wheels (2): simple discs/donut-like; no spokes; axle not visible or a tiny capped cylinder.
* Kickstand: omit or make a very simple thick wedge (avoid thin sticks).
Negative prompt (strictly avoid):
* High poly, micro-details, thin geometry, spokes/bolts/cables, logos/text, patterns, stickers, dirt, scratches, photoreal PBR, baked AO, displacement/normal noise, complex decals, overlapping UVs, multiple noisy materials, hollow/fragmented meshes.
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