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Oral 3D Models

Find the best Oral 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

Crea una imagen hiperrealista y detallada de una maqueta tridimensional educativa del aparato fonoarticulatorio humano, diseñada para explicar de manera comprensiva y funcional cómo se produce el habla, integrando conocimientos de Fonoaudiología y Fonética. La maqueta debe presentarse como material didáctico profesional, clara, limpia, moderna y visualmente impactante.

Elementos anatómicos obligatorios visibles y correctamente ubicados:
Cavidad oral
Lengua
Labios
Dientes
Paladar duro
Paladar blando
Úvula
Faringe
Laringe
Tráquea
Requisitos de presentación:
Cada órgano debe estar identificado con etiquetas claras y elegantes.
Junto a cada estructura debe incluirse una breve descripción de su función en la producción del habla.
Debe evidenciar visualmente la conexión entre:
Sistema respiratorio (entrada y salida del aire)
Sistema fonador (vibración laríngea / cuerdas vocales)
Sistema articulador (movimiento de lengua, labios, paladar y dientes)
Funcionalidad educativa:
La maqueta debe pe
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make a 3D design of the digestive system add a mouth
Anonymous1776248326
The oral cavity is a three dimensional space bounded by the lips anteriorly cheeks laterally palate superiorly and the floor of the mouth inferiorly with the tongue occupying most of its volume Inside it is divided into the vestibule between lips and teeth and the cavity proper within the dental arches Teeth form upper and lower curved rows with varied shapes while gums create a scalloped border The hard palate is arched and ridged while the soft palate extends back ending in the uvula The tongue is muscular textured on top smooth underneath and slightly domed The floor includes the lingual frenulum and subtle folds Posteriorly the cavity opens to the oropharynx framed by soft tissue arches Overall it is compact layered asymmetrical and highly deformable with moist reflective surfaces and varied textures essential for realistic 3D modeling
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zeta ultra
Anonymous1773711559
A precise, isometric 3D product render of an industrial oral hygiene mouthpiece attachment on a pure black studio background. The device consists of two distinct components. The top component is a symmetrical, ergonomic 'V-shaped' bite mouthpiece made of flexible, matte, bright orange-red silicone. The interior of the mouthpiece has smooth curves designed to fit dental anatomy. This red section connects seamlessly to a bottom, geometric, black polymer base. The black base is a rigid cylindrical connector with four vertical, raised, tactile ridges or flutes distributed around its circumference. The cylindrical base features a horizontal groove and a recessed channel near its connection point. The materials display realistic PBR textures: a soft, porous, rubberized look on the red component, and a glossy, smooth, rigid look on the black plastic component. Photorealistic, soft cinematic lighting highlights the geometry, clean separation between colors, high-detail finish."
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Anonymous1773496064
Generate a high-quality realistic 3D human mouth and oral cavity model designed for animation and speech articulation. The model should include upper teeth, lower teeth, tongue, lips, gums, and jaw structure, with anatomically correct proportions. The mouth should be slightly open so that the internal oral structures are visible. The geometry must be clean, well-topologized, and optimized for real-time rendering, suitable for use in Unity or Blender.

The model must support basic speech viseme animation, including shapes corresponding to A, E, O, U, MBP, and rest mouth positions. The lips should allow deformation for phoneme articulation, and the jaw should be able to rotate for mouth opening and closing. The tongue should be visible and slightly stylized but anatomically plausible.

The mesh should be rig-ready or include simple rigging, with a clear separation of components such as jaw bone, lips deformation region, teeth, and tongue, allowing easy control through blendshapes or bone
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abstract shadow with mouth with hyper resolution realistic
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Anonymous1770704266
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