?

Post apocalyptic city 3D Models

Find the best Post apocalyptic city 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

Post-apocalyptic war-torn city ruins, collapsed concrete structures, exposed steel rebars, overgrown vegetation winding through broken windows, debris-strewn streets, abandoned rusted vehicles, dusty atmosphere with god rays, cinematic lighting, high-polygon 3D scan style, hyper-detailed textures of cracked walls and soot, desolate urban battlefield.
Anonymous1772004315
create a post-apocalyptic city street inspired by I Am Legend in unreal engine, featuring buildings on both sides with some ground-floor interiors, realistic road damage, vegetation overgrowth, detailed street set dressing (no vehicle modeling), and a strong focus on decay, realism, and cinematic AAA visual quality.
Anonymous1776321438
Realistic post-apocalyptic urban zombie survival map for a mobile FPS. Destroyed modern city with partially collapsed buildings, some accessible rooftops, exterior ladders, and limited ziplines between buildings. Streets filled with rubble, burned vehicles, barricades, narrow alleys, and chokepoints. Include vertical gameplay, multiple movement paths, and natural cover. Not all buildings enterable. Add smoke, fire, broken roads, hanging cables, and debris. Design must feel playable, with multiple logical zombie spawn areas from alleys, buildings, and underground. Dark, gritty, cinematic, realistic, no stylized, no sci-fi, no clean surfaces.“ clear level layout, readable paths, gameplay focused” “modular environment, separated assets, game ready meshes,modular structures, game-ready assets, medium-sized map (~100x100 meters), compact dense layout, looping paths, no dead ends
Anonymous1776042817
Anonymous1776042817
Create a post-apocalyptic urban environment viewed from a top-down perspective. The scene should include:

Four dilapidated buildings (two on the top side, two on the bottom) with exposed concrete structures, broken walls, and scattered construction debris. One building (top left) should have visible wooden scaffolding and unfinished floors.
A central roundabout with a weathered fountain or monument in the middle, surrounded by cracked pavement and overgrown patches of grass.
A parking lot (top center) filled with at least 10 abandoned cars in various states of disrepair, parked haphazardly.
Roads and crosswalks with faded markings, showing signs of wear and tear, connecting all buildings.
Key labeled points integrated into the scene:
«Ruined Supermarket» (top left building) with remnants of signage and broken storefronts.
«Sniper Position» (top right building) with elevated vantage points and tactical hiding spots.
«Respawn Point & Bunker» (bottom center building) with a reinforced en
Anonymous1775319347
Design a hyper-realistic, open-world zombie survival game titled “Outbreak Odyssey.” The game takes place in a massive post-apocalyptic environment where a catastrophic bioweapon leak has turned 95% of humanity into aggressive, mutated zombies. The player assumes the role of one of the rare immune survivors, navigating a dangerous world filled with decay, chaos, and hidden truths. The experience should combine survival mechanics, exploration, combat, crafting, and a deep narrative that evolves based on player choices.
The world should be seamless and immersive, covering a vast 100 square kilometer map with diverse regions including ruined urban cities, abandoned military bases, dense forests, underground laboratories, coastal docks, and rural farmland. Each area must feel alive (or undead), with dynamic environmental storytelling—burned vehicles, collapsed buildings, scattered belongings, and haunting remnants of civilization. Vertical exploration should be encouraged, allowing players
Anonymous1775571680
Anonymous1775035064
Anonymous1774872581
A large metropoliton city that has been heavily damaged by war with many damaged houses, buildings, parks, schools, vehicles, trains etc. The city has a river in the center with multiple bridges for crossing but they are also damaged or broken. There are plane, car and building wrecks everywhere.
Anonymous1774961697
make 3d environment from this image
Anonymous1774636381
Anonymous1769156545
Anonymous1774086938
Anonymous1774461716
Anonymous1774381553
Ultra-detailed, post-apocalyptic New York City, full of destroyed skyscrapers, abandoned streets, rubble everywhere, broken cars, crumbling bridges, overgrown vegetation, smoky atmosphere, dark clouds, cinematic lighting, realistic textures, wide aerial view of the entire city, deserted and chaotic, high-resolution 3D environment suitable for a video game
Anonymous1760330816
A huge apocalyptic city that has been overrun by nature with high rises and skyscrapers that are broken down and dilapidated suburban homes run down and over grown and nature taking it's full grip over the city and it's land there should be at least 4 areas one with commercial buildings , one with houses that have a bit of yard space ,one with skyscrapers and apartments , and then a park or tourist are 
All of these should still fit the apocalyptic city and be run down and over grown
Anonymous1773995507
Anonymous1773669948
make a 400x400 post apocalyptic world with some deserts some ruins and some cities make it detail because it will be game world for my game there will be player so make it like real game world
Anonymous1773431990
Enter invite code to get credits!