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Prison 3D Models

Find the best Prison 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

Dame una cárcel que sea como un laberinto
Anonymous1760297504
Anonymous1744124145
Anonymous1749372830
監獄, Top-down game view, simple textures, clear silhouette, game-ready 3D asset, orthographic perspective optimized, no background, no shadows.
Anonymous1761937252
Create a 3D model of this old prison created with brick walls and oxydated cobber roofing
Anonymous1761201295
Промпт для 3D модели двери:
text
low poly game asset, prison cell door, sci-fi spaceship interior,
metal reinforced door with small rectangular window at head height,
heavy industrial design, reinforced frame, massive metal hinges,
visible bolts and weld seams around edges, surface with scratches, dents and chips,
dark metal color (gunmetal grey, charcoal),
square reinforced window with metal bars or cross-shaped reinforcement,
simple geometric shapes, clean topology, optimized polygon count for games,
texture: diffuse map only, flat colors, no high-poly details
Технические требования для AI (добавь в комментарий):
Стиль: Лоу-поли (low poly)

Полигоны: 500-1500 треугольников

Топология: Чистая, пригодная для анимации

Текстуры: Только диффузная карта (albedo)

Формат: FBX или OBJ

Назначение: Игровой движок (Unity)

Ключевые элементы:
Окошко: Прямоугольное, на уровне головы, с усилением (решетка или крестообразные элементы)

Материал: Толстый металл с царапинами и вмятинами

Фурнитура: Массивные петли, болты по периметру

Стиль: Техногенный, промышленный, под космический корабль
Anonymous1760709769
I want to create a massive, highly detailed 3D prison model in Roblox that feels completely immersive and realistic, capturing every nuance of a functional prison environment. The prison should be composed of multiple multi-story cell blocks, each containing individual cells with realistic dimensions, secure doors, and barred windows that are left open to maintain a realistic yet customizable interior. Corridors between cell blocks should be wide enough to feel functional, with tiled floors, walls textured like concrete or painted metal, fluorescent lighting overhead, security cameras in corners, and visible access panels for guards.

At the heart of the prison should be a spacious central yard, enclosed by high walls topped with barbed wire, where inmates can gather. The yard should include benches, exercise equipment like pull-up bars and climbing frames, marked jogging tracks, and open spaces for organized activities. Surrounding the yard, there should be pathways for guards to patrol, watchtowers at key points with ladders and platforms, and realistic fencing that visually separates the yard from the rest of the prison.

Administrative areas should be fully represented, including a central control room with multiple consoles, security monitors, and maps of the prison layout, as well as guard offices furnished with desks, chairs, filing cabinets, and notice boards. The security checkpoints should include turnstiles, gates, and barriers, while all entrances and exits—both to the exterior and between internal sections—should feel functional, with heavy doors, archways, and windows that are left empty to maintain flexibility for future interactivity.

Service areas should include a cafeteria with rows of tables and benches, serving counters, and kitchen space with stoves and preparation areas; a medical wing with examination tables, beds, cabinets, and medical equipment; visitation rooms with secure partitions and seating arrangements; and storage areas containing crates, lockers, and shelving units. Each of these spaces should feel lived-in and functional, with textures and architectural details that reflect realistic design choices.

The exterior should match the interior scale and realism. Tall concrete perimeter walls topped with barbed wire should encompass the entire prison, with reinforced gates, security doors, guard roads, and vehicle parking areas for staff. Watchtowers should be placed at corners and strategic locations along the walls, connected by narrow catwalks or ladders, and with clear sightlines over the yard and surrounding compound. Exterior buildings should feature textured walls, realistic roofing, windows left empty for flexibility, and subtle environmental details such as paved walkways, lighting fixtures, and landscaping touches that enhance realism without compromising the prison aesthetic.

Overall, the prison should feel massive, detailed, and believable. Every door, window, corridor, yard area, and service building should be clearly defined, well-proportioned, and visually distinct, so that players can navigate it intuitively while still feeling immersed in a functional, realistic prison environment. The design should emphasize clarity, scale, and authenticity, making it easy for someone to mentally picture the layout, structure, and atmosphere even without seeing the model.
Anonymous1759579175
faça uma prison com jaulhas etc igual da vida real com caminhos etc
Anonymous1760440996
Generate a Bobblehead of Jeffrey Epstein
Anonymous1759737937
Anonymous1759761458
监狱风大门,不要材质,十米长五米高,blender
Anonymous1759317031
Железная дверь в тюремную камеру с окошком на задвижке
Anonymous1758935641
Anonymous1776762576
handmade wooden prison grate made of rough sticks and branches, tied together with thick vines, primitive tribal gate, uneven spacing, old weathered wood, organic irregular construction, ancient abandoned temple style, dark fantasy environment, realistic PBR textures, high detail, game asset, no metal, no symmetry
Anonymous1775065512
primitive prison gate made of wooden sticks, vertical and horizontal rough branches tied together with vines, handmade tribal barrier, uneven wooden poles, natural organic shape, weathered wood, tightly bound with rope-like vines, ancient temple style, realistic texture, dark fantasy, high detail, game ready asset, no symmetry
Anonymous1775065512
prison bars
Anonymous1774576909
cartoon low poly prison interior, night time, slightly horror atmosphere but not realistic, stylized like a multiplayer indie game, clean geometry, simple shapes

layout includes:
- prison cell block with multiple small cells and metal doors
- central corridor connecting all areas
- security control room with monitors and cameras
- generator room with industrial equipment
- cafeteria area
- ventilation system and ceiling tunnels
- sewer entrance with manhole
- main exit gate with security door
- rooftop access with ladder

lighting:
- dim lighting, flickering lights
- contrast between light and shadow
- slightly eerie but still colorful

style:
- low poly
- cartoon
- similar to indie multiplayer games
- optimized for Unity URP

top-down layout, game level design, modular environment
Anonymous1774576909
Anonymous1774490306
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