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Projectile 3D Models

Find the best Projectile 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

fired 9mm Parabellum FMJ bullet projectile, spent/recovered,40° three-quarter view showing ogive, bearing surface & base clearly. Photorealistic PBR copper-jacket texture, subtle deformation, metallic sheen, faint lubricant residue, micro-imperfections. 8k, sharp details - rifling impressions: 6 lands (raised parallel bands) + 6 grooves (indented channels), right-hand helical twist (clockwise)- microscopic striations: fine irregular parallel scratch lines within each land & groove impression, running lengthwise- skid marks: short angled/parallel striations on ogive/nose where bullet skidded before full rifling engagement, often fanning slightly- bearing surface striations: longitudinal fine scratches & random micro-tool marks along cylindrical body from bore contact
- throat/forcing cone scuffs: faint initial drag or shaving marks near ogive leading edge
- base: slight flattening/mushrooming from obturation or impact, minor gas cutting/erosion near edges
Anonymous1767963446
Create a hyper-realistic 3D model of a fired bullet (projectile only, no cartridge case), shown at a slight 30–45° angle so the nose, body, and base are visible. Use photorealistic materials (copper jacket/lead core), PBR textures, and studio lighting with a dark neutral background.

Clear rifling marks (land and groove impressions running longitudinally along the bullet)

Well-defined striations within the rifling marks (fine microscopic lines from barrel imperfections)

Visible land and groove impressions with correct width and spacing

Slight bullet deformation at the nose (flattening/mushrooming depending on impact)

Subtle skid marks/slippage marks near the initial engraving area

Realistic base deformation (minor distortion due to firing pressure)

Fine surface abrasions and scratches from barrel travel and impact

Possible metal fouling traces and uneven surface texture

Slight asymmetry or distortion to reflect real fired condition

focus striation & rifling details
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faz-me um inimigo voador que dispara pela pinça (uma espécie de uma abelha mas com asas mais compridas e cores mais acinzentadas e azuil acinzentado) para o meu jogo de aventura não muito complexo nem muito basico
Anonymous1759384350
Glowing plasma bolt projectile, small energy orb with electric trails, bright cyan blue neon glow, sci-fi energy bullet, simple spherical shape with energy wisps, game projectile asset, clean geometry
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A glowing fireball projectile game asset. Spherical ball of fire with a bright orange and yellow core, red outer flames, and a subtle fiery aura around it. Transparent background, centered pivot, PBR textures with emissive glow map. Game-ready, low to mid poly, real-time asset.
Anonymous1772905593
A dark fantasy fireball projectile for a third-person castle siege game. The fireball is a dense, churning core of deep crimson and burnt orange flames wrapped in blackened smoke wisps, reflecting the grim and gritty aesthetic of a medieval rogue warrior. The outer aura radiates jagged, flickering tendrils of dark violet and ember-gold magical energy, giving it a cursed or shadow-infused appearance. The core is slightly irregular and rough-edged — not clean or arcane, but raw and brutal, matching a leather-clad dark knight character. Surrounding the main orb is a thin swirling ring of ash particles and floating cinder sparks. The overall silhouette is a slightly elongated sphere for forward momentum physics, optimized as a real-time game asset with transparent background, PBR textures, and glowing emissive maps on the core and aura. Stylistically grounded, dark, and gritty — no cartoonish or bright rainbow tones.
Anonymous1772905593
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