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Prosthetic hand 3D Models

Find the best Prosthetic hand 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

articulated prosthetic hand for 3D printing
Anonymous1763351297
A realistic, articulated prosthetic hand designed with a contemporary, functional aesthetic. The primary material has a subtle, natural texture reminiscent of processed eggshell composite, with contrasting mechanical elements. The aim is to create a model that appears both advanced and grounded in sustainable materials.

Key Features for 3D Modeling:

Form & Proportions:

Humanoid Shape: Maintain human anatomical proportions for fingers, palm, and wrist connection.

Slightly Stylized: While realistic, allow for a slight "engineered" aesthetic, where joints and segments are clearly defined but not overly bulky.

Default Pose: Consider a relaxed, slightly cupped hand pose, similar to the image, to showcase articulation potential without extreme angles.

Material Details (Textures & Shaders):

Primary Composite Material (Light Beige/Cream):

Color: A muted, natural light beige or off-white, consistent with processed eggshells.

Texture: Subtle, fine-grained texture with very small, almost microscopic, dark fleck
Anonymous1763218150
"A highly detailed, photorealistic render of a transradial (below-elbow) prosthetic hand.

Subject Details (The Prosthetic)
Primary Material (Main Body): The socket, forearm, palm, and finger segments are constructed from a sustainable composite material derived from crushed eggshells.

Texture: Creamy, off-white, or light beige base color with clearly visible, minute dark brown or light grey speckled fragments (like tiny pieces of crushed eggshell) integrated into the surface. The texture should convey a natural, organic, slightly rough, but refined finish, avoiding a smooth plastic look.

Finish: Predominantly matte or satin finish, with minimal specular reflection, emphasizing its bio-composite nature.

Functional Components (Joints & Mechanics): All articulating joints (wrist, knuckles, finger pivots, and internal visible mechanisms) are made of a translucent electric blue or cyan material.

Appearance: These blue parts should appear precisely engineered, with visible internal wireframes, gears, or struct
Anonymous1763218150
Anonymous1763081592
realistic right prosthetic hand for a young adult (about 18 years old), with natural human proportions (around 18 cm long). 
The model should only include the outer shell and structure, without any internal mechanical parts. 
The hand must be divided into separate printable pieces: fingers, palm, and wrist, all designed to fit together during assembly. 
Leave small connection gaps between the parts to make assembly easy. 
No servos, no cables, no electronics inside. 
The design should look anatomically correct and smooth, ready for 3D printing in STL format. 
Total printed weight should be around 80 grams in PLA.


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Anonymous1762026960
Prosthetic Hand - Servo control over Bluetooth (HC-05/HC-06)
// Author: for Mohammed's project
// Pins: Servos -> D3,D5,D6,D9,D10 ; BT SoftwareSerial -> RX D2, TX D4
// Power: Use external 5V supply for servos. Connect grounds together.

// --- includes ---
#include <Servo.h>
#include <SoftwareSerial.h>

// --- Bluetooth pins (SoftwareSerial) ---
const uint8_t BT_RX_PIN = 2; // Arduino receives from BT TX
const uint8_t BT_TX_PIN = 4; // Arduino transmits to BT RX (use voltage divider on BT RX if needed)

SoftwareSerial btSerial(BT_RX_PIN, BT_TX_PIN); // RX, TX

// --- Servo setup ---
const uint8_t NUM_SERVOS = 5;
Servo servos[NUM_SERVOS];
const uint8_t servoPins[NUM_SERVOS] = {3, 5, 6, 9, 10}; // map servos 1..5

// calibration offsets (set to 0 or adjust per servo)
int servoOffset[NUM_SERVOS] = {0, 0, 0, 0, 0};

// current and target angles
int currentAngle[NUM_SERVOS];
int targetAngle[NUM_SERVOS];

// default presets (angles in degrees), adjust to fit your mechanics
int PRESET_OPEN[N
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thing wednesday
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