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Splintered 3D Models

Find the best Splintered 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

Anonymous1755519545
вадим вадим
A photorealistic 3D asset cluster optimized for Unity, featuring multiple derelict sheared trees battered by intense artillery shelling. Not just fallen; the primary focus is on visceral, extensive battle damage. Trunks and thick limbs are jaggedly splintered, shattered, and appear 'bitten' by shrapnel impact craters and heavy caliber bullet scarring. Bark is viscerally stripped away in large patches, revealing shredded, splintered raw wood flesh beneath. Remaining upper branches are entirely bare, skeletal, dark, and broken, devoid of leaves. Boughs are sheared off at varied heights. Charred black wood textures are mixed with weathered splinters. Optimized for Unity, 8k PBR textures with high roughness contrast, photorealistic details. Single asset cluster mesh, isolated on a seamless pure white background.
Anonymous1768161115
Anonymous1742558322
Anonymous1761566132
Anonymous1773491708
Anonymous1740640420
Large chaotic pile of earthquake rubble debris, wide and tall accumulation forming a dense obstruction. The pile spreads horizontally and vertically with many broken wooden beams, splintered wood planks, and shattered wooden fragments dominating the structure. Mixed with broken fluorescent light fixtures, scattered glass shards, fragments of ceiling panels, tangled electrical cables, and dust-covered debris. Wooden beams stick out in different directions creating an unstable chaotic pile.

Isolated rubble asset, modular debris prop, no building, no walls, no floor, no stairs, no corridor, no architecture, only loose debris materials.

Photorealistic textures, PBR materials, high poly, game-ready environment prop, realistic physics-based rubble distribution.
Anonymous1765864671
A set of broken wooden plank debris pieces, created for a dynamic explosion or impact scene.

Multiple variation fragments:
- long splintered plank shards
- medium-sized cracked board chunks
- small sharp wood splinters
- irregular triangular fragments
- thin layered peeled wood strips
- thick broken corner blocks
- chipped edge fragments
- twisted cracked plank pieces

Details:
- rough torn wood fibers visible
- sharp splintered edges
- natural wood grain direction
- cracked interior structure
- layered plywood cross-sections on some pieces
- realistic surface damage
- impact fractures and stress cracks

Style:
- realistic PBR
- game-ready asset
- clean topology
- separate meshes (not fused)
- centered pivot per object
- high detail sculpted damage
- no background
- neutral studio lighting

Material:
- light brown pine wood
- subtle color variation
- slightly dusty surface
- optional nail holes on some fragments
- some pieces with broken screw inserts

Output:
collection of separate wooden debris models
opti
Anonymous1771856736
Anonymous1771253186
Anonymous1768273902
"Describe a photo featuring a long line of camels crossing a desert. In the distance, there's a city with distinct Islamic architecture. What are the most prominent elements of the scene, and what feeling does the photo evoke?"
Anonymous1747281153
Anonymous1749465136
Anonymous1769096031
Anonymous1770723445
A roughly cubic monolithic rock mass, NOT clean or machined.
Chaotic fractured granite formed by extreme geological stress.
Deep irregular cracks, broken planes, shear fractures, crushed edges.
Asymmetrical damage on all faces, non-repeating fracture logic.
Sharp splintered ridges mixed with collapsed zones.
Visible tectonic compression, rock torn and displaced, not eroded smooth.
No symmetry, no polish, no man-made geometry.
Raw brutal geology, violent formation, unstable structure.
Anonymous1769067552
뭉쳐진 돌들 떨어뜨려서 하이폴 만들어주세요
Anonymous1762270308
Broken wood plank
Anonymous1713711508
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