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Stingray 3D Models

Find the best Stingray 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

Anonymous1760449734
Complete the missing parts of the subject, full-body, request to make a model of a robot stingray vacuuming the seabed
Anonymous1759418335
Create a low-poly 3D model for a game, based on the provided reference pixel-art stingray specimen. The design must follow the same silhouette, proportions, and overall structure from the reference, but without pixel or dot textures.

- Style: Clean low-poly game asset, stylized but smooth, no pixelated or blocky textures.
- Geometry: 
  - Large, wide wing-like pectoral fins with smooth curved edges and layered striping patterns.
  - Mask-like head at the front with simple carved eyes and mouth, as seen in the reference.
  - Smaller side fins near the middle of the body, angled backward.
  - Long tail extending to the right, curling upward, thin and tapering at the end.
- Proportions: Match the reference exactly (flattened body, oversized fins, long curled tail).
- Polycount: 2k–6k triangles (optimized for games).
- Texture: 
  - Hand-painted smooth textures, no pixelation.
  - Base colors in warm beige, tan, and brown tones.
  - Keep the striping on the fins and shading on the body as soft gradients or painted patterns.
- Materials: Simple PBR setup, mostly BaseColor + Roughness. Metallic = 0. Smooth, slightly matte finish.
- Output: .fbx or .glb file with UV unwrapped, single texture set. Maps: BaseColor (2K–4K), Roughness (optional).
- Lighting: Neutral presentation, no baked-in shadows.
- Negative prompt: no pixelated texture, no blocky voxels, no photorealism, no extra limbs or unrealistic details.
Anonymous1759235812
Highly detailed 3D model of a preserved stingray (taxidermy specimen) mounted in a museum glass case, dorsal view. Flattened broad pectoral fins with radial striated growth patterns, leathery dried skin, subtle asymmetrical beige-tan banding and pale central stripe. Body proportions: wide elliptical disc, pronounced rounded anterior "head" area, elongated tail curling to the right ending with a serrated barbed stinger. Surface detail: micro-wrinkles, fine dermal pores, small natural tears along the fin edge, faint stitched/attachment marks around mounting points. Materials: photoreal PBR — baseColor: layered warm tans (#C6B18A, #D9CAB0, #8D7A5A), roughness variation 0.30–0.70, metallic 0.0, subtle subsurface scattering on thin fin margins (SSS weight ~0.08–0.18). Normal map: high-frequency leathery wrinkles and fin striations; AO map for creases; curvature and height for edge wear. Include mounting elements: two slender matte-black metal rods inserted under the disc, wooden base with a small brass engraved plaque reading "Raja sp." or "Specimen", and a clear glass display case with slight dust, micro-scratches and low-reflection coating (IOR ~1.45, transmission ~0.9). Pose: slightly cupped fins (not perfectly flat) to create natural shadows; tail curled naturally. Topology request: clean quad retopology for game and rendering, edge-loops following fin radii and tail flow, correct pole placement at the body center, tangent-space normal ready. Texture maps: BaseColor, Normal, Roughness, AO, Metallic (0), Height/Displacement, Curvature; deliver 4K as standard, 8K optional for hero shots. Deliverables: high-poly sculpt (ZBrush dynamesh/subdivs), low-poly retopologized mesh (6k–20k tris for game), baked maps, and exportable .fbx/.glb/.obj with 0–1 UVs. Photoreal render settings: HDRI museum lighting, soft rim key light, camera focal length 50–70mm. Maintain a slightly desaturated, dried-preserved look — avoid wet gloss or cartoon features. 
Negative prompt: no extra limbs, no human features, no unrealistic gloss/wetness, no missing tail tip, no heavy specular spikes or geometry artifacts.
Anonymous1759159675
stingray fish
Anonymous1758105507
Stingray, flat wide body, smooth grey skin, long thin tail, diamond shaped, bottom dwelling ocean ray, watertight mesh, solid closed geometry
Anonymous1776457048
Anonymous1776278810
Anonymous1771214307
Anonymous1767854659
Anonymous1770730118
sting ray flat on the lower side
Anonymous1768500257
Anonymous1752447262
Anonymous1750659802
a very low poly, yellow spotted stingray. Use very few details, I just want a rough body. Make it one solid color.
Anonymous1772116842
Anonymous1768288349
a stingray that has movable joint flexible
Anonymous1766873756
a stingray that is print in place flexi
Anonymous1766873756
articulating stingray
Anonymous1766873756
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