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Stone columns 3D Models

Find the best Stone columns 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

Anonymous1767901162
A dark fantasy ritual pedestal for a sphere, shaped like a miniature ruined Colosseum with classical stone columns. Asymmetrical design featuring stone stairs winding up on the left and right sides at different heights. Dark, weathered ancient palace architecture inspired by Lord of the Rings. Intricate gothic carvings on the central altar. The top has a circular concave dip. Realistic stone texture, cinematic atmosphere, 3D printable, solid base.piky gothic ribs
Anonymous1767546589
A dark fantasy ritual pedestal for a sphere, shaped like a miniature ruined Colosseum with classical stone columns. Asymmetrical design featuring stone stairs winding up on the left and right sides at different heights. Dark, weathered ancient palace architecture inspired by Lord of the Rings. Intricate gothic carvings on the central altar. The top has a circular concave dip. Realistic stone texture, cinematic atmosphere, 3D printable, solid base.
Anonymous1767546589
Anonymous1766531928
generate a 3d map model of the image attached with good textures
Anonymous1767027945
Anonymous1766397872
**“Create a highly detailed 3D model of a grand royal interior hall with a monumental double staircase.
The architecture is inspired by classical European palaces with dark, aged, teal-green walls and tall vertical pillars featuring ornate carvings and gold accents.

At the center of the hall, build a massive split staircase: wide steps rise from the lower marble platform, dividing into two curved side flights. The stair rails should be detailed with antique baluster designs and subtle gold embellishment.

At the top landing, place a large framed portrait of a king or aristocratic figure in a golden, baroque-style frame. Behind the portrait, include tall arched windows with intricate metal latticework, allowing soft daylight shafts to illuminate the room.

The floor is black marble with gold vein patterns, featuring a large decorative circular gold inlay design at the center, made of concentric curved lines. The hall has a high ceiling supported by an upper balcony level, bordered by
Anonymous1766748294
A set of 6–8 highly detailed stylized stone pillars, each designed as a unique architectural fragment.

Each pillar must differ clearly in:
– height (short, medium, tall)
– width (thin, standard, thick)
– cross-section (round, fluted, square, blocky)
– structural integrity (intact, cracked, broken, partially collapsed)

Some pillars are cylindrical with fluted grooves, others are square or rectangular with sharp edges and carved blocks.
Proportions should feel irregular and varied, avoiding uniform scale or repetition.

Damage is natural and sculptural:
– fractured segments
– chipped edges
– broken tops
– tilted or collapsed structures
– visible stone cracks and erosion

Surface detail is rich and sculpted, with visible wear, layered stone, and sharp transitions.
Avoid smooth or simplified shapes.

Stylized game-ready stone assets with strong individual silhouettes.
Neutral background, soft studio lighting, clean presentation.
No text, no symbols, no environment elements.
Anonymous1766674690
自然体のまま削り出された岩の柱
Anonymous1765445758
remove backgrong and noise. retain only the four pillared structure with platform and sivalingam at middle
Anonymous1763616628
Crie uma base para um diorama onde, a base seria um círculo perfeito com uma praia , deve ter agua nela, no meio, crie uma ilhazinha com vegetação rala, o meio da ilha deve ser bem plano, já que é onde a figure central ficará, ao redor, onde ficará a agua, ela não deve sair da base, deve ser bem redonda, nos quatro pontos cardeais, saindo da agua, crie quatro pilares altos com o topo bem reto, pois servirão de suporte para outro objeto.
Anonymous1765821986
Create a highly accurate architectural 3D model of the Hucchapaya Mantapa located in Annegundi near Hampi, Karnataka, India.

The structure is an open pillared stone mantapa built in the Vijayanagara style, resting on a low rectangular stone plinth. The plan is elongated and rectangular, with no enclosing walls, completely open on all sides.

The mantapa consists of multiple rows of evenly spaced granite stone columns, aligned longitudinally.

Columns are square at the base, transitioning into octagonal and circular shafts, and returning to square capitals.

Each column is heavily carved with horizontal moldings, ringed bands, and subtle floral and geometric detailing, but not overly ornate.

Some columns feature simple sculptural reliefs, typical of utilitarian Vijayanagara mandapas.

Above the columns sits a flat stone roof made of large granite slabs, supported by stone beams (lintels) running perpendicular and parallel to the rows of columns.

The roof has a slight stepped edge and appears heavy and monol
Anonymous1764500146
Anonymous1764698903
A set of Ancient Egypt–inspired pillars redesigned for a corporate dystopian environment. The pillars are tall, heavy, and slightly tapered, based on classical Egyptian column shapes, but adapted with utilitarian industrial modifications. Surfaces mix weathered sandstone-like material with patched metal plates, exposed wiring, vents, and small tech modules embedded into the stone. Carved relief patterns and hieroglyph bands are worn and partially eroded, with some sections replaced by digital panels displaying glitching hieroglyph-style corporate logos. Add subtle neon-lit grooves or dim backlit symbols with low-saturation, muted lighting. Some pillars include bolted-on structural braces, cables running vertically, or small dystopian advertisement strips wrapped around them. Overall design should feel ancient yet repurposed by a failing mega-corporation — a blend of decaying pharaonic structure and oppressive corporate technology. Model the pillars as standalone objects with no backgro
Anonymous1765305791
A majestic Balinese split gateway, 'Candi Bentar', carved from dark grey stone and ancient-looking mossy brick. It stands at the entrance to a misty, sacred mountain path in the jungle. The gate is tall, weathered, with intricate symmetrical carvings of mythological creatures, floral patterns, and lava stone textures. Large, ornate oil lamp braziers on each side. Epic game environment, cinematic lighting at dawn, Roblox style, low-poly aesthetic with clean textures.
Anonymous1754040679
Create a modular dungeon entrance room in a fantasy stone style with light overgrowth. The room should be rectangular, 12 meters wide, 18 meters deep, and 5 meters tall. Use clean modular geometry based on a 2-meter grid so it imports well into Unreal Engine.

Walls: Stone block walls with mild cracks and light moss or vine growth in the corners. Wall thickness about 0.4 meters. Place 2–3 vertical support pillars along each long wall. Each pillar should be about 0.5 meters in radius and 5 meters tall.

Floor: Flat stone slab tiles, about 2×2 meters each. Slight height variation is acceptable. A circular engraved emblem in the center (about 3 meters wide) is optional.

Ceiling: Flat stone slabs with simple support beams. You may add a small hanging root cluster or leave it plain.

Entrance Archway (spawn side): Large open arch, about 6 meters wide and 6 meters tall, made of big stone blocks with a little vine draping.

Exit Doorway (leading deeper into the dungeon): On the opposite end of the room, a 3-meter w
Anonymous1765052903
"Ancient sky temple floating above the clouds, massive broken stone columns reaching into the sky, huge drifting ruins, epic abandoned architecture, fantasy atmosphere, large scale, clean structure, detailed 3D geometry, no characters, symmetrical layout, dramatic lighting, high-resolution, game-ready 3D model."
Anonymous1763299821
ruined field
Anonymous1764861510
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