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Stylized astronaut 3D Models

Find the best Stylized astronaut 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

Stylized high-quality 3D collectible figurine of an astronaut standing upright in a neutral pose, full body centered. The astronaut wears a classic white EVA spacesuit with gloves, boots and chest control unit, with soft fabric folds and rounded organic shapes.

Helmet: perfectly round spherical astronaut helmet with smooth transparent dome visor and rounded frame, fully curved and symmetrical, no flat surfaces.

Hands: astronaut gloves with five clearly separated fingers on each hand, rounded and slightly bent, not fused.

Over the suit there is a large open brown trench coat draping naturally like heavy fabric with many deep pockets. Inside the pockets there are visible cheese pieces integrated into the coat geometry: cheese blocks, wedges and round Swiss cheese wheels with holes, thick and partially protruding.

Style: stylized sculpt, designer toy / collectible figurine, ZBrush style. Smooth organic curvature, clean topology, high resolution sculpt.

Optimized for 3D printing.
Anonymous1772760678
no background model only
Anonymous1772738979
Adult male astronaut, 25 years old, realistic adult body proportions, tall athletic build, funny facial expression but mature face, large astronaut helmet with clear glass, visible adult face, white and orange detailed space suit, muscular arms, normal human proportions, stylized but not childlike, 3D character model, full body, high detail, cinematic lighting, Unreal Engine style, game-ready, studio render

Stylized 3D funny astronaut character, oversized helmet, big expressive eyes visible through glass, exaggerated facial expression, playful smile, slightly chubby body proportions, white and orange space suit, colorful patches, cartoon style, Pixar style, high detail 3D model, soft cinematic lighting, full body, front view, game-ready, Unreal Engine quality, smooth clean texture
Anonymous1771829979

Stylized 3D funny astronaut character, oversized helmet, big expressive eyes visible through glass, exaggerated facial expression, playful smile, slightly chubby body proportions, white and orange space suit, colorful patches, cartoon style, Pixar style, high detail 3D model, soft cinematic lighting, full body, front view, game-ready, Unreal Engine quality, smooth clean texture
Anonymous1771829979
Anonymous1736498055
Anonymous1765342464
Anonymous1752626793
mobile center
Anonymous1771076159
Stylized low-poly competitive multiplayer game character.

Theme: Corporate salvage astronaut from a dystopian sci-fi company.

Design:
- Slightly oversized round helmet with reflective visor
- Puffy retro-futuristic space suit
- Slim limbs with chunky gloves and boots
- Backpack life support unit with tubes and small blinking lights
- Subtle scratches and worn industrial details
- Clean, readable silhouette
- No realistic textures, stylized game-ready materials
- Bold team-color accents on shoulders and arms
- Slightly exaggerated proportions for personality

Style:
- Cartoonish but grounded
- Inspired by indie horror co-op games
- Optimized for Unity
- Clean topology
- Game-ready model
- T-pose
- Separate materials for body and visor

Lighting neutral, no background, centered character.
Anonymous1770701382
Anonymous1770746340
Anonymous1770667414
Anonymous1742346553
Anonymous1770234541
Anonymous1770146268
Design a stylized 3D astronaut character with a very large, oversized head and a much smaller, simplified body for a cute, cartoony look. The head should dominate the proportions, enclosed in a smooth, round helmet with no visible face, only a glossy blue-tinted visor. Include a small but clearly defined neck connecting the head to the suit so the helmet doesn’t feel floating. The spacesuit should be clean and minimal, primarily white, with blue and green accent panels on the arms, chest, and boots. There should be no backpack or life-support unit—keep the back smooth and simple. Use soft, rounded shapes throughout the suit, minimal seams, and low-detail textures to maintain a toy-like, approachable style. The overall design should feel playful, modern, and readable at a distance, similar in style to a cartoon mascot or game character.
Satelliting
Create a stylized low-poly astronaut character in a perfect T-Pose (arms straight out at 90°, elbows fully straight, palms down), neutral stance, legs shoulder-width, facing forward.
Look: simple chunky shapes, clean silhouette, white spacesuit, black glossy helmet visor, minimal seams, small life-support backpack, blue chest control panel (two blue square buttons + blue center panel like a simple UI), simple white boots and gloves.
Style: game-ready, modern low-poly, smooth shading (no heavy bevel detail), subtle hard edges only where needed.
Model requirements: clean topology, quad-dominant, no ngons, no messy triangles, symmetrical build, centered at world origin, pivot at feet, consistent scale.
Poly budget: ~3k–10k triangles.
Materials/Textures: simple PBR, separate materials for suit / visor / blue accents, UV unwrapped, 1× 1024–2048 texture set (BaseColor/Roughness/Metallic/Normal/AO).
Output: single character model, no environment, no props, no text/flagdecals, normal hands
Anonymous1768588876
Create a stylized low-poly astronaut character in a perfect T-Pose (arms straight out at 90°, elbows fully straight, palms down), neutral stance, legs shoulder-width, facing forward.
Look: simple chunky shapes, clean silhouette, white spacesuit, black glossy helmet visor, minimal seams, small life-support backpack, blue chest control panel (two blue square buttons + blue center panel like a simple UI), simple white boots and gloves.
Style: game-ready, modern low-poly, smooth shading (no heavy bevel detail), subtle hard edges only where needed.
Model requirements: clean topology, quad-dominant, no ngons, no messy triangles, symmetrical build, centered at world origin, pivot at feet, consistent scale.
Poly budget: ~3k–10k triangles.
Materials/Textures: simple PBR, separate materials for suit / visor / blue accents, UV unwrapped, 1× 1024–2048 texture set (BaseColor/Roughness/Metallic/Normal/AO).
Output: single character model, no environment, no props, no text/logos/decals.
Anonymous1768588876
Anonymous1769040452
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