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Suburban street 3D Models

Find the best Suburban street 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

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I want the road modelled as well and the houses as well
Anonymous1757524783
Anonymous1757318852
Anonymous1743639547
Anonymous1743639547
Anonymous1743639547
Anonymous1755687307
Anonymous1756237610
A highly detailed 3D model of PUBG Pochinki town, 
showing the main road with houses on both sides, 
damaged concrete roads, abandoned buildings, broken fences, 
realistic grass and vegetation, destroyed vehicles on the roadside, 
PBR textures, realistic lighting, game environment style, 
optimized for 3D rendering and animation, photorealistic.
Anonymous1755875031
Pixar style sidewalk street and neighborhood
Anonymous1745796398
"Create a modular, low-poly 3D environment inspired by the art style of the anime Crayon Shin-chan, suitable for an endless runner game. The scene should include a clean stylized suburban Japanese street with the following modular components:

A central asphalt road tile, 4 meters wide, with white dashed center lines.

Sidewalk tiles on both sides of the road, 2 meters wide, tiled, with a slight elevation.

Side houses with bright pastel-colored walls, tiled roofs, and wooden doors, designed in cartoon proportions.

Front yard fences, low walls or hedges, with cartoon charm.

Utility poles and Japanese street lamps.

Stylized bushes, flowerpots, and small trees with pink cherry blossom style.

Everything should be optimized for use in Unity: clean topology, UV mapped, PBR-ready materials.

The aesthetic should be playful, colorful, and simplified — capturing the humor and childlike world of Shinchan. Each element should be modular and repeatable for tiling and reuse in an infinite runn
Anonymous1753425062
"Create a modular, low-poly 3D environment inspired by the art style of the anime Crayon Shin-chan, suitable for an endless runner game. The scene should include a clean stylized suburban Japanese street with the following modular components:

A central asphalt road tile, 4 meters wide, with white dashed center lines.

Sidewalk tiles on both sides of the road, 2 meters wide, tiled, with a slight elevation.

Side houses with bright pastel-colored walls, tiled roofs, and wooden doors, designed in cartoon proportions.

Front yard fences, low walls or hedges, with cartoon charm.

Utility poles and Japanese street lamps.

Stylized bushes, flowerpots, and small trees with pink cherry blossom style.

Everything should be optimized for use in Unity: clean topology, UV mapped, PBR-ready materials.

The aesthetic should be playful, colorful, and simplified — capturing the humor and childlike world of Shinchan. Each element should be modular and repeatable for tiling and reuse in an infinite runn
Anonymous1753425062
"Create a modular, low-poly 3D environment inspired by the art style of the anime Crayon Shin-chan, suitable for an endless runner game. The scene should include a clean stylized suburban Japanese street with the following modular components:

A central asphalt road tile, 4 meters wide, with white dashed center lines.

Sidewalk tiles on both sides of the road, 2 meters wide, tiled, with a slight elevation.

Side houses with bright pastel-colored walls, tiled roofs, and wooden doors, designed in cartoon proportions.

Front yard fences, low walls or hedges, with cartoon charm.

Utility poles and Japanese street lamps.

Stylized bushes, flowerpots, and small trees with pink cherry blossom style.

Everything should be optimized for use in Unity: clean topology, UV mapped, PBR-ready materials.

The aesthetic should be playful, colorful, and simplified — capturing the humor and childlike world of Shinchan. Each element should be modular and repeatable for tiling and reuse in an infinite runn
Anonymous1753425062
Anonymous1753425062
"Generate a realistic low-poly 3D model of a small residential neighborhood scene, including: modern houses with windows and doors, a clean asphalt road running through the center, parked and moving cars (sedans and SUVs), street lights, some trees and plants near houses, and sidewalks on both sides. The environment should look suitable for animation or game development. Add proper shadows, smooth edges, and real-world scale."
Anonymous1750847146
Enter invite code to get credits!