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Temples 3D Models

Find the best Temples 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

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"Crea un modelo 3D detallado de la antigua ciudad zapoteca de Monte Albán, construida en la cima de una montaña aplanada en Oaxaca, México. Incluye la gran plaza central rodeada de pirámides escalonadas, templos y plataformas de piedra. Agrega escalinatas anchas que suben a los templos, palacios con patios internos alrededor de la plaza y el famoso ‘Edificio de los Danzantes’ con losas talladas con figuras humanas. Añade también una cancha de juego de pelota en forma de ‘I’. El terreno debe parecer una meseta artificial con terrazas. Usa texturas realistas de piedra, tonos terrosos y superficies desgastadas, como ruinas parcialmente preservadas. Iluminación de luz natural para resaltar los detalles arquitectónicos."
Anonymous1759435996
Create a photorealistic 3D model of Candi Prambanan, the largest Hindu temple complex in Indonesia. 
Focus on the three main temples: the tall Shiva temple in the center, flanked by the Brahma and Vishnu temples. 
The model should look realistic, with detailed stone carvings, sharp edges, and tiered pyramid-like structures. 
Use natural grey stone textures with visible weathering and shadows to show depth. 
Do not make it look cartoonish — keep it as close to reality as possible, suitable for school education. 
Optimize the model for mobile AR: polygon count around 20,000–40,000. 
Output format: .glb or .obj with PBR textures (albedo, normal, roughness).
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Create a large, single-structure Hindu temple made of white marble as a fully walkable, interactive 3D game asset. The design is monumental, symmetrical, and stylized, inspired by classical Indian stone temples, with one central dome and smaller surrounding domes, thick carved walls, and ornate façades. The temple sits on a raised marble platform emerging from shallow water, accessed by steps. Scale for a human player. Include a separate, openable double door. Interior must be empty and walkable. Use clean quad-only topology. No lighting or environment required elements.
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