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Terrain tile 3D Models

Find the best Terrain tile 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

"A square 3D game terrain tile representing a post-apocalyptic wasteland. The terrain features four distinct quadrants: a massive scrap metal trash heap, a corner with a crumbling concrete building ruin, a graveyard of rusted vehicle wreckage, and a murky toxic swamp with stagnant green water. Isometric view, square baseplate, rugged walkable surface, stylized low-poly, environmental storytelling, modular game asset, single mesh."
Anonymous1775306308
Stylized 3D terrain tile, post-apocalyptic wasteland, cracked dry earth, ruined concrete highway segment, rusted metal rebar poking out, jagged rock formations, low-poly environmental asset, modular game level design, clean geometry, 8k textures.
Anonymous1775306308
Anonymous1749588478
hexagonal terrain tile, 75mm point-to-point, 8mm thick base, flat bottom for 3d printing, dark fantasy cursed forest theme, low to medium relief sculpt

surface filled with twisted dead trees, thick trunks (minimum 2mm thickness), roots spreading into ground, no thin branches, chunky stylized shapes

ground covered with scattered skulls, bones, rocks, and uneven terrain, all details merged into base, no floating parts

tree height maximum 20mm, gradually varying heights, center slightly higher for visual focus

edges have a clean beveled border, slightly raised frame for durability

design optimized for 3d printing, no overhangs above 45 degrees, no fragile التفاصيل, watertight mesh, manifold geometry

style: zbrush sculpt, matte clay render, high detail but simplified forms, strong silhouette readability
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Anonymous1776127827
请生成一块扁一点的草坪
Anonymous1773895941
Anonymous1742859467
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Anonymous1755706552
Low poly modular terrain tile for off-road driving simulation. Square seamless tile with sand and mud surfaces blended naturally. Includes detailed sand ripples, soft dunes, and wet mud areas with realistic tire tracks and small puddles. Surface variation should be physically believable but optimized for real-time rendering.

Geometry must be clean, game-ready, and under 5k polygons. Use efficient topology with clean edge loops and evenly distributed quads where possible. No high poly sculpting detail.

Ensure seamless tiling on all sides (tileable edges with no visible seams).

Style: realistic but slightly simplified for performance (game engine optimized).

PBR texture set (2K resolution) required:

Albedo (diffuse)
Normal map (tangent space)
Roughness map
Ambient occlusion (AO)
Metalness (minimal or near zero except wet areas)
Height / displacement map (subtle surface depth for sand ripples and mud tracks)

Materials should clearly differentiate dry sand, damp sand, and wet mud usi
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윤형석
Frozen Chicken
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